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Changing the rules (d20 Modern)
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<blockquote data-quote="broghammerj" data-source="post: 3596196" data-attributes="member: 1869"><p>The way gunplay works in D20 modern. With shooting, I've always had a problem with increasing number of attacks as you get higher levels. A low level street thug should be able to pull the trigger on his pistol as fast as a hardened veteran police officer with military experience. The difference, the veteran cop is more likely to put 3 bullets in your chest. Cover also bogs the game way down with modifier calculations.</p><p></p><p>That's why we came up with a home brewed bastardized version of D20 modern and Twilight 2000. The more bullets you fire, the more recoil effects your to hit number. If you roll a "hit", then you roll a location. Say the above cop is standing behind a waist high cement wall and the thug rolls a hit to the right leg. No injury occurs as the bullet strikes the wall.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 3596196, member: 1869"] The way gunplay works in D20 modern. With shooting, I've always had a problem with increasing number of attacks as you get higher levels. A low level street thug should be able to pull the trigger on his pistol as fast as a hardened veteran police officer with military experience. The difference, the veteran cop is more likely to put 3 bullets in your chest. Cover also bogs the game way down with modifier calculations. That's why we came up with a home brewed bastardized version of D20 modern and Twilight 2000. The more bullets you fire, the more recoil effects your to hit number. If you roll a "hit", then you roll a location. Say the above cop is standing behind a waist high cement wall and the thug rolls a hit to the right leg. No injury occurs as the bullet strikes the wall. [/QUOTE]
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Changing the rules (d20 Modern)
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