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General Tabletop Discussion
*TTRPGs General
Changing the rules (d20 Modern)
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<blockquote data-quote="broghammerj" data-source="post: 3597063" data-attributes="member: 1869"><p>I could send you a copy of our rules via email if interested....although I think you are more referencing our GM decision making.</p><p></p><p>Trust is what you get in our group. We've gamed for a long time together and have a general understanding. There is a lot of give and take between us. If the GM makes a decision contradictery to his previous decision we as players give him a gentle reminder. Usually he says, "Oh yeah. I remember" and fixes the decision. But we also know it is his decision to make and that it's final.</p><p></p><p>The other thing we do as players is help him run the game. We are very "self-policing" if you will. If a player tries something that contradicts the rules, he is more likely to get called out by a fellow player rather than the GM. We also remind the GM of special abilities, defenses, etc that an encounter may have to use against us.</p><p></p><p>Overall, we strive for consistent and fun gameplay. I realize my text may seem rule-lawyerish but thats not how it comes off in practice.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 3597063, member: 1869"] I could send you a copy of our rules via email if interested....although I think you are more referencing our GM decision making. Trust is what you get in our group. We've gamed for a long time together and have a general understanding. There is a lot of give and take between us. If the GM makes a decision contradictery to his previous decision we as players give him a gentle reminder. Usually he says, "Oh yeah. I remember" and fixes the decision. But we also know it is his decision to make and that it's final. The other thing we do as players is help him run the game. We are very "self-policing" if you will. If a player tries something that contradicts the rules, he is more likely to get called out by a fellow player rather than the GM. We also remind the GM of special abilities, defenses, etc that an encounter may have to use against us. Overall, we strive for consistent and fun gameplay. I realize my text may seem rule-lawyerish but thats not how it comes off in practice. [/QUOTE]
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