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Changing the sleep spell? (and hypnotic pattern too)
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<blockquote data-quote="Quickleaf" data-source="post: 7035151" data-attributes="member: 20323"><p>Here's my first try... </p><p></p><p>[SECTION]</p><p><strong><span style="font-size: 12px">Sleep (Quickleaf's "fairytale" rewrite)</span></strong></p><p></p><p><strong>Level: </strong>1 </p><p><strong>Casting time: </strong>1 Action </p><p><strong>Range: </strong>100 feet </p><p><strong>Components: </strong>V, S, M (a pinch of fine sand, rose petals, or a cricket) </p><p><strong>Duration: </strong>1 minute, special</p><p></p><p>This spell sends creatures into a magical slumber. All creatures within 20 feet of a point you choose within range must make a Wisdom saving throw. If you and your companions are fighting a creature in the spell's area of effect, it has advantage on its save. A creature failing its saving throw is overcome by drowsiness, suffering disadvantage on any initiative checks it makes, and having to fight to keep its eyes open.</p><p></p><p>A creature made drowsy by this spell must make another Wisdom saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails saves three times, it falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.</p><p></p><p>When the spell ends, the creature does not necessarily realize you attempted to put it to sleep magically.</p><p></p><p><strong><em>At higher levels.</em></strong> When you cast this spell using a spell slot of 2nd level or higher, for each spell slot above 1st level you may either increase the area of effect by 10 feet (i.e. all creatures within 30 feet of a point you choose for a 2nd level slot) or increase the duration. With a 2nd level slot, the duration increases to 10 minutes. With a 3rd level slot, the duration increases to 1 hour. With a 4th level slot, the duration increases to 8 hours. With a 5th level slot, the duration increases to 1 day. </p><p>With a 6th level or higher spell slot, the spell no longer ends on a creature if it takes damage or someone uses an action to shake or slap the creature awake; instead, <em>remove curse</em> awakens the sleeping creature. With a 6th level slot, the duration increases to 1 week. With a 7th level slot, the duration increases to 1 month. With an 8th level slot, the duration increases to one season. With a 9th level slot, the duration changes to until a trigger you define occurs.</p><p>[/SECTION]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7035151, member: 20323"] Here's my first try... [SECTION] [B][SIZE=3]Sleep (Quickleaf's "fairytale" rewrite)[/SIZE][/B] [B]Level: [/B]1 [B]Casting time: [/B]1 Action [B]Range: [/B]100 feet [B]Components: [/B]V, S, M (a pinch of fine sand, rose petals, or a cricket) [B]Duration: [/B]1 minute, special This spell sends creatures into a magical slumber. All creatures within 20 feet of a point you choose within range must make a Wisdom saving throw. If you and your companions are fighting a creature in the spell's area of effect, it has advantage on its save. A creature failing its saving throw is overcome by drowsiness, suffering disadvantage on any initiative checks it makes, and having to fight to keep its eyes open. A creature made drowsy by this spell must make another Wisdom saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails saves three times, it falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind. When the spell ends, the creature does not necessarily realize you attempted to put it to sleep magically. [B][I]At higher levels.[/I][/B] When you cast this spell using a spell slot of 2nd level or higher, for each spell slot above 1st level you may either increase the area of effect by 10 feet (i.e. all creatures within 30 feet of a point you choose for a 2nd level slot) or increase the duration. With a 2nd level slot, the duration increases to 10 minutes. With a 3rd level slot, the duration increases to 1 hour. With a 4th level slot, the duration increases to 8 hours. With a 5th level slot, the duration increases to 1 day. With a 6th level or higher spell slot, the spell no longer ends on a creature if it takes damage or someone uses an action to shake or slap the creature awake; instead, [I]remove curse[/I] awakens the sleeping creature. With a 6th level slot, the duration increases to 1 week. With a 7th level slot, the duration increases to 1 month. With an 8th level slot, the duration increases to one season. With a 9th level slot, the duration changes to until a trigger you define occurs. [/SECTION] [/QUOTE]
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