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Community
General Tabletop Discussion
*Pathfinder & Starfinder
changing the way cross class skills work
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<blockquote data-quote="Treebore" data-source="post: 1308031" data-attributes="member: 10177"><p>Argo,</p><p></p><p>They would already have a 5 point edge, assuming they had been putting max points and keep doing so. So keeping the cap will just give a little more assurance of keeping the edge.</p><p></p><p>The cross-class character will always be five points behind in overall skill points for every cc skill they get changed to a class skill. So in that perspective the character with all of their skills being class skills will always have the edge.</p><p></p><p>I am going to think about your point some more, though. It does have some merit in keeping class skills as being a stronger benefit than cross-classing.</p><p></p><p>I will go with whichever way will be more fun for my players, it isn't like adopting this rule is going to break game balance and ruin everything. But it could make it easier for players to achieve a wider variety of character concepts that revolve around skills. </p><p></p><p>Why punish players with a cc skill that some game designer decided should be cc when the player can create a history to justify it being a class skill? Why should it stay a cc when a PC has spent so much time and effort learning it to level 5? Why do they continue to not be as good at learning these skills? I don't see the logic in keeping it a cc after a certain high level of proficiency is obtained. A skill level of 5 is a high level of proficiency. I think it is more logical and fairer to do it this way than as written in the rules. If it "broke" things I wouldn't support it. I do not see how this could break the game when a PC that has it as class skill could always be 5 ranks higher.</p><p></p><p>I think i will use it as originally posted here. I like it and don't see how it is unfair. Matter of fact, I think it is actually fairer.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1308031, member: 10177"] Argo, They would already have a 5 point edge, assuming they had been putting max points and keep doing so. So keeping the cap will just give a little more assurance of keeping the edge. The cross-class character will always be five points behind in overall skill points for every cc skill they get changed to a class skill. So in that perspective the character with all of their skills being class skills will always have the edge. I am going to think about your point some more, though. It does have some merit in keeping class skills as being a stronger benefit than cross-classing. I will go with whichever way will be more fun for my players, it isn't like adopting this rule is going to break game balance and ruin everything. But it could make it easier for players to achieve a wider variety of character concepts that revolve around skills. Why punish players with a cc skill that some game designer decided should be cc when the player can create a history to justify it being a class skill? Why should it stay a cc when a PC has spent so much time and effort learning it to level 5? Why do they continue to not be as good at learning these skills? I don't see the logic in keeping it a cc after a certain high level of proficiency is obtained. A skill level of 5 is a high level of proficiency. I think it is more logical and fairer to do it this way than as written in the rules. If it "broke" things I wouldn't support it. I do not see how this could break the game when a PC that has it as class skill could always be 5 ranks higher. I think i will use it as originally posted here. I like it and don't see how it is unfair. Matter of fact, I think it is actually fairer. [/QUOTE]
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changing the way cross class skills work
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