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General Tabletop Discussion
*Pathfinder & Starfinder
changing the way cross class skills work
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<blockquote data-quote="Zustiur" data-source="post: 1308275" data-attributes="member: 1544"><p>I have to agree with Buttercup on this one.</p><p></p><p>I see no major flaw in Negzero's idea. I'm split over the idea of changing the max ranks though.</p><p></p><p>In some ways you've already paid the penalty... but I believe it's always a good idea to make a story:</p><p></p><p>-------</p><p>WARNING: The rest of this post is quite long, and I ended up destroying my own theory. Read for interest's sake only, otherwise skip to the final paragraph.</p><p></p><p>At universities, you will often find some students (studing the exact same course) will be more talented at a particular subject, and less talented at others. This is similar to classed and cross classed skills.</p><p></p><p>Person A has a natural affinity with programming, he learns very quickly and finds it a breeze.</p><p></p><p>Person B does not have this affinity, and took much time in the first few years of university, getting the hang of programming. </p><p></p><p>Now they have both become very good at programming, but person A still learns it faster - generally needing much less time studying to solve the same problems.</p><p></p><p>Keeping this story in mind, and compare it back to skills.</p><p>Both people are the same or similar class - 'programmer', but person A had programming as a talent (class skill) and person B did not. Person A and Person B have a similar level of ability in programming, but Person B requires more time to get the hang of it.</p><p></p><p>So it would seem to me: What changes is not the cost, but the limit. Ie, removing the limit of max ranks, whilst retaining a slower progress.</p><p></p><p>However, in this specific example, it is probable, that Person A could spend the same amount of time on the subject as Person B, and become much greater at programming.</p><p>Meaning that what has actually happened, is that Person A has spent less skill points learning the subject, and due to the nature of university, has not bothered to max his ranks in programming.</p><p>----------</p><p></p><p>So in conclussion, this theory actually supports the idea of swapping 'talents' or individual skill from a class skill list (during the character creation process), rather than the breaking of the cross class barrier.</p><p></p><p>Zustiur.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 1308275, member: 1544"] I have to agree with Buttercup on this one. I see no major flaw in Negzero's idea. I'm split over the idea of changing the max ranks though. In some ways you've already paid the penalty... but I believe it's always a good idea to make a story: ------- WARNING: The rest of this post is quite long, and I ended up destroying my own theory. Read for interest's sake only, otherwise skip to the final paragraph. At universities, you will often find some students (studing the exact same course) will be more talented at a particular subject, and less talented at others. This is similar to classed and cross classed skills. Person A has a natural affinity with programming, he learns very quickly and finds it a breeze. Person B does not have this affinity, and took much time in the first few years of university, getting the hang of programming. Now they have both become very good at programming, but person A still learns it faster - generally needing much less time studying to solve the same problems. Keeping this story in mind, and compare it back to skills. Both people are the same or similar class - 'programmer', but person A had programming as a talent (class skill) and person B did not. Person A and Person B have a similar level of ability in programming, but Person B requires more time to get the hang of it. So it would seem to me: What changes is not the cost, but the limit. Ie, removing the limit of max ranks, whilst retaining a slower progress. However, in this specific example, it is probable, that Person A could spend the same amount of time on the subject as Person B, and become much greater at programming. Meaning that what has actually happened, is that Person A has spent less skill points learning the subject, and due to the nature of university, has not bothered to max his ranks in programming. ---------- So in conclussion, this theory actually supports the idea of swapping 'talents' or individual skill from a class skill list (during the character creation process), rather than the breaking of the cross class barrier. Zustiur. [/QUOTE]
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changing the way cross class skills work
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