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Changing the way healing works.
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<blockquote data-quote="JDowling" data-source="post: 1691231" data-attributes="member: 12596"><p>it's an option presented in UA in one of the side bars (making healing convert lethal damage to non-lethal, and removing the ability to magically heal non-lethal). I was thinking of doing it in the new campaign that I'm starting for two reasons.</p><p></p><p>I don't think it would significantly effect game play except the characters will need to take a break every once in a while, and it feels more "true to form" of fantasy novels I can think of that have magical healing.</p><p></p><p>I'd go with it for flavor reasons, and it doesn't seem to significantly effect game play, unless you use a lot of non-lethal damage all the time, I guess.</p><p></p><p>EDIT: hah, i say for 2 reasons and don't give them...</p><p>1 - flavor, matches how magical healing "works" in the books.</p><p>2 - magic in my new campaign is "new" so they haven't perfected everything, and won't for a really really long time... also i think Characters nearly dieing, then charging headlong into the next fight 2 seconds later highly strains the imagination... even more so than dragons and magic do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="JDowling, post: 1691231, member: 12596"] it's an option presented in UA in one of the side bars (making healing convert lethal damage to non-lethal, and removing the ability to magically heal non-lethal). I was thinking of doing it in the new campaign that I'm starting for two reasons. I don't think it would significantly effect game play except the characters will need to take a break every once in a while, and it feels more "true to form" of fantasy novels I can think of that have magical healing. I'd go with it for flavor reasons, and it doesn't seem to significantly effect game play, unless you use a lot of non-lethal damage all the time, I guess. EDIT: hah, i say for 2 reasons and don't give them... 1 - flavor, matches how magical healing "works" in the books. 2 - magic in my new campaign is "new" so they haven't perfected everything, and won't for a really really long time... also i think Characters nearly dieing, then charging headlong into the next fight 2 seconds later highly strains the imagination... even more so than dragons and magic do ;) [/QUOTE]
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Changing the way healing works.
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