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Changing Three Metamagic during Long Rest Should Stay.
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9142144" data-attributes="member: 7040132"><p>The problem is that we as human players have a limited amount of time to play our little fantasy games. We can't all play lots of campaigns. The game serves the Players' enjoyment. It should never be a trap.</p><p></p><p>D&D is a huge game with lots of rules, options, and moving parts, and it's not obvious what the good options are. We make lots decisions in ignorance, and when it comes to character progression decisions that we learn later don't spark joy for any reason (abilities don't work the way we thought, or the flavor is not supported by effectiveness), we need/deserve to "re-spec" the character so that we are playing the version of the character that is in our minds.</p><p></p><p>Let's say a new player makes a dragonborn Wild Magic sorcerer because that sounds super cool, and chooses a bunch of poison spells like poison spray and ray of sickness. Then it turns out that poison resistance is common in the campaign, and their Wild Surges are rare and often worthless or dangerous to their allies, what do you as the DM do if the player is unhappy and wants to respec? Are you going to tell them "No, you made your choices, now live with them. You should have thought about that before locking those choices in. The in-game story of the campaign is more important for my verisimilitude than it is for your enjoyment."</p><p></p><p>How about another player in that group that in the beginning wants to play a knife-throwing fighter, but it turns out to suuuuck? Are they not allowed to change their focus? Who is the person being made happy? You? Or the person it affects?</p><p></p><p>BG3 understands this and allows respeccing. The TTRPG should support some limited respeccing as well. Handwave a bit of story if we have to. It's a fantasy world. You can even say that say that the special PC heroes are so important to the current universal story that while they dream at night, they can explore the Divine Unconcious of the Astral Sea and their knowledge can shift, and when they wake up the world settles into a new reality. It really doesn't matter how you justify it. Just let the player play what they want.</p><p></p><p>If it is left only up to the DM who believes they can force me to play something unfun, even if it is by my own ignorant choices, I'm leaving.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9142144, member: 7040132"] The problem is that we as human players have a limited amount of time to play our little fantasy games. We can't all play lots of campaigns. The game serves the Players' enjoyment. It should never be a trap. D&D is a huge game with lots of rules, options, and moving parts, and it's not obvious what the good options are. We make lots decisions in ignorance, and when it comes to character progression decisions that we learn later don't spark joy for any reason (abilities don't work the way we thought, or the flavor is not supported by effectiveness), we need/deserve to "re-spec" the character so that we are playing the version of the character that is in our minds. Let's say a new player makes a dragonborn Wild Magic sorcerer because that sounds super cool, and chooses a bunch of poison spells like poison spray and ray of sickness. Then it turns out that poison resistance is common in the campaign, and their Wild Surges are rare and often worthless or dangerous to their allies, what do you as the DM do if the player is unhappy and wants to respec? Are you going to tell them "No, you made your choices, now live with them. You should have thought about that before locking those choices in. The in-game story of the campaign is more important for my verisimilitude than it is for your enjoyment." How about another player in that group that in the beginning wants to play a knife-throwing fighter, but it turns out to suuuuck? Are they not allowed to change their focus? Who is the person being made happy? You? Or the person it affects? BG3 understands this and allows respeccing. The TTRPG should support some limited respeccing as well. Handwave a bit of story if we have to. It's a fantasy world. You can even say that say that the special PC heroes are so important to the current universal story that while they dream at night, they can explore the Divine Unconcious of the Astral Sea and their knowledge can shift, and when they wake up the world settles into a new reality. It really doesn't matter how you justify it. Just let the player play what they want. If it is left only up to the DM who believes they can force me to play something unfun, even if it is by my own ignorant choices, I'm leaving. [/QUOTE]
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