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Changing Three Metamagic during Long Rest Should Stay.
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9142935" data-attributes="member: 7040132"><p>Part of the DM's side of the social contract is to adapt and improvise to players' choices. The DM already does that when the players go different ways than the DM expected. The players already have to adapt when the DM changes things up on them in the name of "story". The DM has a responsibility to do the same. Players respeccing is not "Forcing" the DM to do something any more than it would be the DM's campaign path forcing the Players to adapt to changes as well.</p><p></p><p>It sounds like you are saying that as a DM or as a Player, you don't like the idea of "respec" rules in the core game that empower the player. But removing those rules disempowers every other player in the world, so you can control the conversation with yours. I don't care for that level of control as a DM. I can adapt. So easily. I already do.</p><p></p><p>You as a player don't have to use respec rules if you don't want to. But if another player at the same table wants to respec to better envision their character, or adapt to new rules from a new book that better represent their vision, how does that negatively impact you? What if they worked with the DM? Does that still negatively impact you?</p><p></p><p>If the player builds around swords and the DM only gives them an awesome axe as treasure, that isn't a real choice. It's a feelbad moment. The player has to abandon their build for a cool weapon? Or get rid of the cool loot? Greeeeat options.</p><p></p><p>*Edited out an unecessary comment that wasn't productive.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9142935, member: 7040132"] Part of the DM's side of the social contract is to adapt and improvise to players' choices. The DM already does that when the players go different ways than the DM expected. The players already have to adapt when the DM changes things up on them in the name of "story". The DM has a responsibility to do the same. Players respeccing is not "Forcing" the DM to do something any more than it would be the DM's campaign path forcing the Players to adapt to changes as well. It sounds like you are saying that as a DM or as a Player, you don't like the idea of "respec" rules in the core game that empower the player. But removing those rules disempowers every other player in the world, so you can control the conversation with yours. I don't care for that level of control as a DM. I can adapt. So easily. I already do. You as a player don't have to use respec rules if you don't want to. But if another player at the same table wants to respec to better envision their character, or adapt to new rules from a new book that better represent their vision, how does that negatively impact you? What if they worked with the DM? Does that still negatively impact you? If the player builds around swords and the DM only gives them an awesome axe as treasure, that isn't a real choice. It's a feelbad moment. The player has to abandon their build for a cool weapon? Or get rid of the cool loot? Greeeeat options. *Edited out an unecessary comment that wasn't productive. [/QUOTE]
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