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Changing Three Metamagic during Long Rest Should Stay.
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<blockquote data-quote="Li Shenron" data-source="post: 9143289" data-attributes="member: 1465"><p>I already do. I always make sure to know the PCs and give them chances to use their abilities. If you choose to make a Fighter with cooking skills, I will find ways for cooking to be useful. If necessary, I can use this especially to help a player who seems to be getting less spotlight than others.</p><p></p><p>It impacts negatively if respec rules are usable on a long rest. Because then I stop caring about your Fighter cooking skills, knowing you'll just replace it with something else tomorrow.</p><p></p><p>There's two different possible ways of doing. </p><p></p><p>I could choose what treasure you find, what monsters you encounter, what environments you travel to. If I run a campaign this way, of course I am going to choose those in favour of your characters. But I am also going to subtly pend them in favour of players that I feel need more help: maybe a shy player or newbie who struggles to take initiative because more dominant players always decide what the group does. If I feel the Ranger or the Bard is not getting enough spotlight, I lead the party next towards the Ranger's favourite terrain or a social encounter that is ideal for the Bard to shine. If I had a player playing a factotum which could shift class on a long rest, I wouldn't be able to care a naughty word for that, so to speak.</p><p></p><p>Then the other way of doing for me is just pick published adventures as written, as see where they carry us. Ideally, I wouldn't even want to read the adventure in advance if it was possible (I know it's not)! Just pick it because it's famous. On the same wavelength, I could randomly roll encounters, treasures and everything else. If we choose this approach, it's agreed that part of the fun is the randomness. You might find a magic sword or a magic axe. If you play long enough, it evens out. In the meantime, you have fun when you're lucky and challenge yourself more when you're not.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9143289, member: 1465"] I already do. I always make sure to know the PCs and give them chances to use their abilities. If you choose to make a Fighter with cooking skills, I will find ways for cooking to be useful. If necessary, I can use this especially to help a player who seems to be getting less spotlight than others. It impacts negatively if respec rules are usable on a long rest. Because then I stop caring about your Fighter cooking skills, knowing you'll just replace it with something else tomorrow. There's two different possible ways of doing. I could choose what treasure you find, what monsters you encounter, what environments you travel to. If I run a campaign this way, of course I am going to choose those in favour of your characters. But I am also going to subtly pend them in favour of players that I feel need more help: maybe a shy player or newbie who struggles to take initiative because more dominant players always decide what the group does. If I feel the Ranger or the Bard is not getting enough spotlight, I lead the party next towards the Ranger's favourite terrain or a social encounter that is ideal for the Bard to shine. If I had a player playing a factotum which could shift class on a long rest, I wouldn't be able to care a naughty word for that, so to speak. Then the other way of doing for me is just pick published adventures as written, as see where they carry us. Ideally, I wouldn't even want to read the adventure in advance if it was possible (I know it's not)! Just pick it because it's famous. On the same wavelength, I could randomly roll encounters, treasures and everything else. If we choose this approach, it's agreed that part of the fun is the randomness. You might find a magic sword or a magic axe. If you play long enough, it evens out. In the meantime, you have fun when you're lucky and challenge yourself more when you're not. [/QUOTE]
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