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<blockquote data-quote="kenobi65" data-source="post: 2149341" data-attributes="member: 1515"><p>My experiences...</p><p></p><p>Started playing AD&D in '82. Played a *lot* of it until '89, when we switched to 2nd Edition.</p><p></p><p>After a few years of playing 2nd Edition, our group started to try other games & systems (Star Wars RPG, TORG, etc.) We all felt that, compared to these newer systems, 2nd Edition was way too awkward and clunky a rules system. We didn't switch back to 1st Edition because, frankly, 2E was better in this regard, but still not good enough.</p><p></p><p>So, our play of AD&D trickled off to just about nothing, as we played the other games more and more. Thus, the latter half of the 2E era (Player Options, all that stuff) is pretty much unknown to us, as we were off in other games.</p><p></p><p>By the mid '90s, as we had begun to miss the swords-and-sorcery genre, I wrote a set of house rules ("Sword Wars") based on the West End Games d6 system, and we played a lot of that.</p><p></p><p>When 3E came out, we tried it, and immediately fell in love with it, and most of our gaming since has been with 3E / 3.5.</p><p></p><p>So, yes, in my case (and that of my gaming group), 2E drove us away, but 1E wouldn't have saved us. And, 3E brought us back.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2149341, member: 1515"] My experiences... Started playing AD&D in '82. Played a *lot* of it until '89, when we switched to 2nd Edition. After a few years of playing 2nd Edition, our group started to try other games & systems (Star Wars RPG, TORG, etc.) We all felt that, compared to these newer systems, 2nd Edition was way too awkward and clunky a rules system. We didn't switch back to 1st Edition because, frankly, 2E was better in this regard, but still not good enough. So, our play of AD&D trickled off to just about nothing, as we played the other games more and more. Thus, the latter half of the 2E era (Player Options, all that stuff) is pretty much unknown to us, as we were off in other games. By the mid '90s, as we had begun to miss the swords-and-sorcery genre, I wrote a set of house rules ("Sword Wars") based on the West End Games d6 system, and we played a lot of that. When 3E came out, we tried it, and immediately fell in love with it, and most of our gaming since has been with 3E / 3.5. So, yes, in my case (and that of my gaming group), 2E drove us away, but 1E wouldn't have saved us. And, 3E brought us back. [/QUOTE]
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