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EN Publishing
Changing up The Dying Skyseer (Major Spoilers!)
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<blockquote data-quote="skotothalamos" data-source="post: 6147204" data-attributes="member: 83398"><p>I was actually thinking of just starting everyone with Digging For Lies, and folding the first play into the history of the game, but I didn't want the new players to miss out on saving the Coaltongue, meeting the Duchess and Lya, meeting Gale, Kell, Quital, and von Recklingausen, and the fight on Cauldron Hill. I like my players and their characters to have the same referents to call back to.</p><p></p><p>I like the idea of smooshing adventures 2 & 3 together. I'll have to look into how much work that will be. Fortunately, the spoiled players missed all the smuggler hooks the first time around, and I skipped the fight with the Cloudwood Brigands, so there are plenty of new things to throw in. </p><p></p><p>The three main things I want to avoid are making a false suspect of von Recklinghausen for too long, dragging out the "Detective Porter" scheme, and delaying the discovery that Macbannin is up to no good. Perhaps I'll just let the group catch up with von Recklinghausen quickly, and have PorterCreed show up just as they're questioning him. Could go smoothly (for Creed), but will probably turn into a fight.</p><p></p><p>Then I just have to drop some leads to Macbannin early so everyone is in on the "welp, this guy's up to no good, but we need to cooperate with him to get Nevard to the top of Cauldron Hill" game.</p><p></p><p>Hmm... we'll get it sorted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="skotothalamos, post: 6147204, member: 83398"] I was actually thinking of just starting everyone with Digging For Lies, and folding the first play into the history of the game, but I didn't want the new players to miss out on saving the Coaltongue, meeting the Duchess and Lya, meeting Gale, Kell, Quital, and von Recklingausen, and the fight on Cauldron Hill. I like my players and their characters to have the same referents to call back to. I like the idea of smooshing adventures 2 & 3 together. I'll have to look into how much work that will be. Fortunately, the spoiled players missed all the smuggler hooks the first time around, and I skipped the fight with the Cloudwood Brigands, so there are plenty of new things to throw in. The three main things I want to avoid are making a false suspect of von Recklinghausen for too long, dragging out the "Detective Porter" scheme, and delaying the discovery that Macbannin is up to no good. Perhaps I'll just let the group catch up with von Recklinghausen quickly, and have PorterCreed show up just as they're questioning him. Could go smoothly (for Creed), but will probably turn into a fight. Then I just have to drop some leads to Macbannin early so everyone is in on the "welp, this guy's up to no good, but we need to cooperate with him to get Nevard to the top of Cauldron Hill" game. Hmm... we'll get it sorted. :) [/QUOTE]
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Changing up The Dying Skyseer (Major Spoilers!)
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