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Changing Warlock powers to Melee: Balanced?
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<blockquote data-quote="Morandir Nailo" data-source="post: 4301894" data-attributes="member: 67674"><p>Classes in 4e break down along two main descriptors: power source and role, so you get Arcane Controller, Martial Defender, etc. But melee/ranged does not get its own category. This is understandable from some role standpoints (I'm not sure how an exclusively ranged Defender would work, for instance) but from other standpoints it's not. For instance, the Striker role. Warlock is the Arcane Striker: highly mobile, focused on single-target effects. The problem is that the Warlock's powers are exclusively ranged; they have no abilities that tie into a Weapon attack. This seems a bit unfair when you consider that the Ranger and Rogue have powers that can be used in melee or ranged combat. </p><p></p><p>But what if they did? Here's what I would change:</p><p></p><p>-All Ranged powers become Melee powers. Area, Close and Personal powers remain the same.</p><p>-The powers which become Melee lose the Implement keyword, and gain the Weapon keyword.</p><p>-Change the damage for those powers from Xdx+mod to X[W]+mod.</p><p></p><p>Do you guys think this would be balanced?</p><p></p><p>Mor</p></blockquote><p></p>
[QUOTE="Morandir Nailo, post: 4301894, member: 67674"] Classes in 4e break down along two main descriptors: power source and role, so you get Arcane Controller, Martial Defender, etc. But melee/ranged does not get its own category. This is understandable from some role standpoints (I'm not sure how an exclusively ranged Defender would work, for instance) but from other standpoints it's not. For instance, the Striker role. Warlock is the Arcane Striker: highly mobile, focused on single-target effects. The problem is that the Warlock's powers are exclusively ranged; they have no abilities that tie into a Weapon attack. This seems a bit unfair when you consider that the Ranger and Rogue have powers that can be used in melee or ranged combat. But what if they did? Here's what I would change: -All Ranged powers become Melee powers. Area, Close and Personal powers remain the same. -The powers which become Melee lose the Implement keyword, and gain the Weapon keyword. -Change the damage for those powers from Xdx+mod to X[W]+mod. Do you guys think this would be balanced? Mor [/QUOTE]
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Changing Warlock powers to Melee: Balanced?
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