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General Tabletop Discussion
*Pathfinder & Starfinder
Changing weapons in combat
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<blockquote data-quote="Aezoc" data-source="post: 1316921" data-attributes="member: 12124"><p>I would rule it the same way in my game, but since there's no requirement saying you have to spell out what body part you're using for an unarmed attack, it's silly to penalize yourself by specifying that you are using your off-hand (see below).</p><p></p><p></p><p></p><p>Multiple attacks by virtue of a high BAB means that you are entitled to X number of primary attacks. If you choose to make them with multiple weapons (thanks to Quick Draw), they're not treated any differently. Same goes if you make some of them as unarmed attacks. If there's a good reason to rule an iterative unarmed attack as off-hand (maybe the character has claws which inflict higher damage than a regular unarmed attack), then inform the player that it will be an off-hand attack, but he's entitled to another sword swing if he wants it.</p></blockquote><p></p>
[QUOTE="Aezoc, post: 1316921, member: 12124"] I would rule it the same way in my game, but since there's no requirement saying you have to spell out what body part you're using for an unarmed attack, it's silly to penalize yourself by specifying that you are using your off-hand (see below). Multiple attacks by virtue of a high BAB means that you are entitled to X number of primary attacks. If you choose to make them with multiple weapons (thanks to Quick Draw), they're not treated any differently. Same goes if you make some of them as unarmed attacks. If there's a good reason to rule an iterative unarmed attack as off-hand (maybe the character has claws which inflict higher damage than a regular unarmed attack), then inform the player that it will be an off-hand attack, but he's entitled to another sword swing if he wants it. [/QUOTE]
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Changing weapons in combat
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