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Changing your Rest paradigm is the single biggest, yet smallest, change you can make
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<blockquote data-quote="Blue" data-source="post: 9082546" data-attributes="member: 20564"><p>I agree that changing the Rest paradigm will have large effects on the rest of your game. Especially as D&D is an attrition-based game as opposed to some other systems.</p><p></p><p>One of the things I've notice for myself as a gamemaster is that as levels go up, I end up doing only 1-2 encounters per 24 hour period, and that really favors caster classes over at-will characters. With short rest characters somewhere in the middle. So I have been strongly thinking of Gritty Rest variant with some minor changes. But that could mean that there are a lot more short rests per long rest, and will that favor classes like the warlock, fighter, and monk over other classes too much? On the other hand, at my table we don't see too many of those particular classes so maybe that's just an incentive to play them more.</p><p></p><p>Oh, the minor changes would be that it would be possible to compress the 7 days for a long rest. Sort of like if the party is allowed to stay at a sanctuary like Elrond's, it might only be two days. The party might be allowed to turn their homebase into something like this at well if they have both security and comfort. Going for luxurious, pampering accommodations in a city might have each day of rest count double. That sort of thing.</p><p></p><p>One of the other Rest changes I've played was with a DM who designed adventures that once the tension was rising there was never a chance for a short rest - really felt it broke up the narrative and wanted things to escalate. But that impacted the short rest classes as they almost never had a chance to use them between fights, only before or after, and everyone had little chance to spend HD between fights. On talking to him he tried out 5 minute Short Rests, but a character could take a maximum of 2 per day. So you needed a breather, but it was short enough people could take them at different times, and it was often possible to take them even when "things were hot".</p></blockquote><p></p>
[QUOTE="Blue, post: 9082546, member: 20564"] I agree that changing the Rest paradigm will have large effects on the rest of your game. Especially as D&D is an attrition-based game as opposed to some other systems. One of the things I've notice for myself as a gamemaster is that as levels go up, I end up doing only 1-2 encounters per 24 hour period, and that really favors caster classes over at-will characters. With short rest characters somewhere in the middle. So I have been strongly thinking of Gritty Rest variant with some minor changes. But that could mean that there are a lot more short rests per long rest, and will that favor classes like the warlock, fighter, and monk over other classes too much? On the other hand, at my table we don't see too many of those particular classes so maybe that's just an incentive to play them more. Oh, the minor changes would be that it would be possible to compress the 7 days for a long rest. Sort of like if the party is allowed to stay at a sanctuary like Elrond's, it might only be two days. The party might be allowed to turn their homebase into something like this at well if they have both security and comfort. Going for luxurious, pampering accommodations in a city might have each day of rest count double. That sort of thing. One of the other Rest changes I've played was with a DM who designed adventures that once the tension was rising there was never a chance for a short rest - really felt it broke up the narrative and wanted things to escalate. But that impacted the short rest classes as they almost never had a chance to use them between fights, only before or after, and everyone had little chance to spend HD between fights. On talking to him he tried out 5 minute Short Rests, but a character could take a maximum of 2 per day. So you needed a breather, but it was short enough people could take them at different times, and it was often possible to take them even when "things were hot". [/QUOTE]
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