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General Tabletop Discussion
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Changing your Rest paradigm is the single biggest, yet smallest, change you can make
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<blockquote data-quote="AnotherGuy" data-source="post: 9082572" data-attributes="member: 7029930"><p>Nah. This rest issue for 5e comes up pretty often on this forum.</p><p>It is a fundamental mechanic that needs to be locked down early for a table to enable the DM to design adventures in all 3 major areas (Dungeon, Urban, Wilderness) without having to struggle or change playstyles. Your rest mechanic determines the pacing and how encounters are set. It informs how the PCs interact with the world.</p><p></p><p>Some use the formula of 6-8 encounters, others go with what feels right, and other still only worry about the combats the push the story forward and this is all before we get to Random Encounters. The level of the party and possibly the composition (less so) may be a factor on what is decided.</p><p></p><p>There are a lot of moving parts.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9082572, member: 7029930"] Nah. This rest issue for 5e comes up pretty often on this forum. It is a fundamental mechanic that needs to be locked down early for a table to enable the DM to design adventures in all 3 major areas (Dungeon, Urban, Wilderness) without having to struggle or change playstyles. Your rest mechanic determines the pacing and how encounters are set. It informs how the PCs interact with the world. Some use the formula of 6-8 encounters, others go with what feels right, and other still only worry about the combats the push the story forward and this is all before we get to Random Encounters. The level of the party and possibly the composition (less so) may be a factor on what is decided. There are a lot of moving parts. [/QUOTE]
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Changing your Rest paradigm is the single biggest, yet smallest, change you can make
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