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Channel Divinity for a Conjuration cleric
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<blockquote data-quote="cbwjm" data-source="post: 7274504" data-attributes="member: 6788732"><p>This sounds more like a caster type cleric to me as it seems like a cleric who summons up minions to do the fighting for them. Instead of heavy armour I would leave them with the cantrips and then give them Potent Spellcasting (+Wisdom mod. to cantrips) at level 8.</p><p></p><p>For the channel divinity, perhaps something that can be expended to buff their summoned minions? Or an ability that lets them conjure an animal spirit that grants a bonus to an ally or a penalty to a foe for 1 round. Something like "Go for the eyes, Boo!": Conjure a miniature giant space hamster that attacks the eyes of an enemy in range, the enemy has disadvantage on all attack rolls and dexterity checks and saving throws until the end of your next turn.</p><p></p><p>Something else, Expend one use of channel divinity to maintain concentration on a conjuration effect until the start of your next turn as a bonus action. This allows you to cast another concentration spell without losing concentration on your conjuration spell. At the start of your next turn you must either expend an additional use of channel divinity or stop maintaining concentration on one of your spells.</p><p></p><p>Conjuration is also the school of teleportation (At least I think it still is). Perhaps a misty step ability or the ability to open a portal between 2 points within 15 feet of each other.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7274504, member: 6788732"] This sounds more like a caster type cleric to me as it seems like a cleric who summons up minions to do the fighting for them. Instead of heavy armour I would leave them with the cantrips and then give them Potent Spellcasting (+Wisdom mod. to cantrips) at level 8. For the channel divinity, perhaps something that can be expended to buff their summoned minions? Or an ability that lets them conjure an animal spirit that grants a bonus to an ally or a penalty to a foe for 1 round. Something like "Go for the eyes, Boo!": Conjure a miniature giant space hamster that attacks the eyes of an enemy in range, the enemy has disadvantage on all attack rolls and dexterity checks and saving throws until the end of your next turn. Something else, Expend one use of channel divinity to maintain concentration on a conjuration effect until the start of your next turn as a bonus action. This allows you to cast another concentration spell without losing concentration on your conjuration spell. At the start of your next turn you must either expend an additional use of channel divinity or stop maintaining concentration on one of your spells. Conjuration is also the school of teleportation (At least I think it still is). Perhaps a misty step ability or the ability to open a portal between 2 points within 15 feet of each other. [/QUOTE]
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Channel Divinity for a Conjuration cleric
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