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General Tabletop Discussion
*Pathfinder & Starfinder
Channel energy houseruling
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<blockquote data-quote="Ezequielramone" data-source="post: 6695913" data-attributes="member: 6762048"><p>I'm running a game in eberron with a first time player. He is playing a cleric and reading the rules of channeling we realized that it doesn't make sense FOR US.</p><p>The thing is that the standard channel is a burst of positive energy. But you have to choose without changing any flavor the effect: healing creatures or harming undeath. It's is exactly the same "thing" but you choose different effects. That doesn't work for us.</p><p>The question is: is there any "legal" way to do both things at the same time? I want to know in order to see how the designers managed this. For example, if there is a feat that let you heal creatures and harm undeath at the same time I'll change that too so the standard will do both things and the feat let you choose.</p><p></p><p>I'll like to read your approach to this if you have your own house rule or recommendation for me.</p></blockquote><p></p>
[QUOTE="Ezequielramone, post: 6695913, member: 6762048"] I'm running a game in eberron with a first time player. He is playing a cleric and reading the rules of channeling we realized that it doesn't make sense FOR US. The thing is that the standard channel is a burst of positive energy. But you have to choose without changing any flavor the effect: healing creatures or harming undeath. It's is exactly the same "thing" but you choose different effects. That doesn't work for us. The question is: is there any "legal" way to do both things at the same time? I want to know in order to see how the designers managed this. For example, if there is a feat that let you heal creatures and harm undeath at the same time I'll change that too so the standard will do both things and the feat let you choose. I'll like to read your approach to this if you have your own house rule or recommendation for me. [/QUOTE]
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