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Channeling vs Memory magic
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<blockquote data-quote="Kesh" data-source="post: 873449" data-attributes="member: 1308"><p>For gameplay purposes, the real differences tend to be scale and rules.</p><p></p><p>Memorization magic can range from simple cantrips all the way up to Wish. Literally anything is possible, provided you know the necessary spell. On the flip-side, channeling magic tends to limit your abilities somewhat. It's easier to pull off simple spells, but world-shattering stuff generally isn't possible.</p><p></p><p>The other difference is in dealing with the rules. Memorized spells have rigid, defined effects and targets. It's fairly easy to plan for what a character may do, based on what spells they know. With channeling, it's a bit more difficult. Some systems are limited enough you can still plan, but others (like Mongoose's <em>Chaos Magic</em>) can provide dozens of options to even low-level characters. It's much more difficult to predict their actions, and also bogs down the game a bit if rules become unclear.</p></blockquote><p></p>
[QUOTE="Kesh, post: 873449, member: 1308"] For gameplay purposes, the real differences tend to be scale and rules. Memorization magic can range from simple cantrips all the way up to Wish. Literally anything is possible, provided you know the necessary spell. On the flip-side, channeling magic tends to limit your abilities somewhat. It's easier to pull off simple spells, but world-shattering stuff generally isn't possible. The other difference is in dealing with the rules. Memorized spells have rigid, defined effects and targets. It's fairly easy to plan for what a character may do, based on what spells they know. With channeling, it's a bit more difficult. Some systems are limited enough you can still plan, but others (like Mongoose's [i]Chaos Magic[/i]) can provide dozens of options to even low-level characters. It's much more difficult to predict their actions, and also bogs down the game a bit if rules become unclear. [/QUOTE]
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