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<blockquote data-quote="the Jester" data-source="post: 297332" data-attributes="member: 1210"><p><strong>You asked for it!</strong></p><p></p><p>You asked for it....</p><p></p><p></p><p>THE JESTER'S INSANE-LEVELS-CHAOS-CHART</p><p>01-03 +1d6 to random attribute</p><p>04-06 -1d6 to random attribute</p><p>07-09 Gain random body part (subtable I)</p><p>10 Lose random body part (subtable I)</p><p>11 Gain 1d8 psionic Power Points. If you aren't psionic these allow you to take psionic feats and skills and mean that you're always a flatfooted psionic against psionic attacks.</p><p>12-13 Change type to plant; this will be accompanied by some physical changes (leaves, green skin, etc.)</p><p>14-15 Change type to undead; gain all undead qualities; will be accompanied by some physical changes</p><p>16-17 Change type to outsider; this will be accompanied by some physical changes (hooves, silver skin, etc.)</p><p>18-20 Change to a new random alignment (roll 1d8)</p><p>21 Gain random feat (subtable II)</p><p>22 Gain permanent +1d12 luck bonus to a random skill (subtable III)</p><p>23-24 Lose random sense (count special senses, such as darkvision and low-light vision, seperately; roll randomly to see which is lost)</p><p>25-26 Gain random sense (subtable IV); this may be accompanied by bizarre physical changes.</p><p>27-29 Reincarnated (per the spell)</p><p>30-31 Skin color change (subtable V)</p><p>32-33 Hair color change (subtable V)</p><p>34 Grow scales (+1 natural armor bonus)</p><p>35-36 Gender change</p><p>37 Skin softens (natural armor decreases by -1; if no natural armor bonus, count this as a penalty)</p><p>38-39 Gain fire subtype (with physical changes, i.e. red skin, etc.)</p><p>40-41 Gain cold subtype (physical changes, i.e. blue skin, etc)</p><p>42-43 Speed increases by +10'</p><p>44-45 Speed decreases by -10'</p><p>46-48 Pregnant with chaos baby (subtable VI)- gestation period: 1d100 weeks</p><p>49 Plagued by bad weather</p><p>50 Need to eat twice as much as normal</p><p>51-52 Insanity (see Player's Option: Spells and Magic for ideas)</p><p>53-54 Fast Healing +1</p><p>55-56 Slow Healing- only 1+con bonus hp/day; 2+con bonus with a long term care check or complete rest, 3+con bonus for both.</p><p>57 No longer need to sleep</p><p>58 No longer need to eat</p><p>59-60 Must eat (subtable VII)</p><p>61-62 Covets (subtable VII)</p><p>63-64 Hates (VII)</p><p>65-66 Hates random creature type (roll on Reincarnation table for type)</p><p>67-69 Suffer extra 1d6 hp/round from (VII)</p><p>70 Lose all language skills</p><p>71 Scry 1/day (per the spell)</p><p>72-74 -2 luck penalty to saves of random category</p><p>75-77 +2 luck bonus to saves of random category</p><p>78-80 Enormously fertile</p><p>81-83 Sterile</p><p>84-85 Grow 1d30", add 1d4 lbs/inch</p><p>86-87 Shrink 1d30", lose 4d4 lbs</p><p>88-89 Gain DR5/+1; if already has DR, it increases by +2 (no increase to the amount reduced)</p><p>90-91 Alcohol poisons subject (Fort DC16, initial and secondary damage 1d8 con)</p><p>92-93 Speak with Dead 1/day (as the spell)</p><p>94-95 Gain random medium magic item</p><p>96-97 Random magic item destroyed</p><p>98-100 Chaos Curse! Roll once per day on charts until chaos curse comes up again.</p><p>101-102 Switch two attributes at random</p><p>103 Grow feathers</p><p>104-105 Tongue becomes forked</p><p>106-107 Gain breath weapon (range is dex bonus x 5', roll on subtable VIII for type, damage is 1d6/point of con bonus plus 1d6; Ref half, DC10+half HD+con bonus)</p><p>108-109 Gain immunity to (VIII)</p><p>110-111 +5 to SR</p><p>112 Immune to phantasms</p><p>113 Immune to charms</p><p>114-115 Healing per day is increased by con bonus.</p><p>116-117 Switch sexual preference</p><p>118 Shed skin 1/month, grow 1d4", add 1d30 lbs.</p><p>119 Gain funny walk; speed reduced 10' (think Ministry of Funny Walks)</p><p>120-122 Stinky (-6 to hide and diplomacy checks)</p><p>123 Smells like (VII)</p><p>124-125 Become albino</p><p>126-128 Genitals enlarge to massive proportions (x1d4+6)</p><p>129-130 Easily critted (all threat ranges increased by one)</p><p>131-132 Horns grow 1d12"; if over 5" may be used to attack (1d4 damage, 1d6 if over 10")</p><p>133 Immune to webs</p><p>134-136 Gain alternate move type (IX)</p><p>137-138 Become an ooze with all type modifiers; int becomes -</p><p>139-140 Phase out of existence for 1d10 rounds every now and then (20%/day; occurs at random time)</p><p>141-142 Lose random chaos attribute</p><p>143-145 Delude into thinking you're a (X)</p><p>146-147 Hate (X)</p><p>148-149 Love (X)</p><p>150 Lose all ranks in a random skill you have ranks in </p><p>151 Lose random feat</p><p>152-153 Stalked by (VI)</p><p>154-156 Touch of Chaos 1/day- Will save, DC10+cha bonus+ half level or gain random chaos attribute</p><p>157-159 Chaos Curse (see 98-100)</p><p>160-162 Shiny (-4 to hide)</p><p>163-164 Gain +2 luck bonus on attack rolls</p><p>165-166 Gain +2 luck bonus on damage rolls</p><p>167-168 Grow moss</p><p>169-170 Nirrighan's Dismemberment 1/day</p><p>171-173 Become extremely frugal with money</p><p>174-176 Compelled to spend money</p><p>177 Gain a level</p><p>178 Lose a level</p><p>179-181 Can't turn down a challenge</p><p>182-184 Change name to (XI)</p><p>185-187 Voice gets really.... (XII)</p><p>188-189 Enlarge 1 size category, including all mods from MM</p><p>190 Weapon gains 3d6 Int (no other properties) and can communicate per dmg</p><p>191-192 Shrink 1 size category, including all mods from MM</p><p>193-194 Can't say own name</p><p>195-196 Frog-like tongue</p><p>197-198 Eyes turn bugeyed</p><p>199-200 Turn into a waterscope</p><p></p><p>I'll get back to this later... it goes up to about 500, with something like 25 subtables... it's going to take a while for me to post it all, but you can cut and paste it together at leisure.</p><p></p><p>Meanwhile, I have to get ready to run my game! </p><p></p><p></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 297332, member: 1210"] [b]You asked for it![/b] You asked for it.... THE JESTER'S INSANE-LEVELS-CHAOS-CHART 01-03 +1d6 to random attribute 04-06 -1d6 to random attribute 07-09 Gain random body part (subtable I) 10 Lose random body part (subtable I) 11 Gain 1d8 psionic Power Points. If you aren't psionic these allow you to take psionic feats and skills and mean that you're always a flatfooted psionic against psionic attacks. 12-13 Change type to plant; this will be accompanied by some physical changes (leaves, green skin, etc.) 14-15 Change type to undead; gain all undead qualities; will be accompanied by some physical changes 16-17 Change type to outsider; this will be accompanied by some physical changes (hooves, silver skin, etc.) 18-20 Change to a new random alignment (roll 1d8) 21 Gain random feat (subtable II) 22 Gain permanent +1d12 luck bonus to a random skill (subtable III) 23-24 Lose random sense (count special senses, such as darkvision and low-light vision, seperately; roll randomly to see which is lost) 25-26 Gain random sense (subtable IV); this may be accompanied by bizarre physical changes. 27-29 Reincarnated (per the spell) 30-31 Skin color change (subtable V) 32-33 Hair color change (subtable V) 34 Grow scales (+1 natural armor bonus) 35-36 Gender change 37 Skin softens (natural armor decreases by -1; if no natural armor bonus, count this as a penalty) 38-39 Gain fire subtype (with physical changes, i.e. red skin, etc.) 40-41 Gain cold subtype (physical changes, i.e. blue skin, etc) 42-43 Speed increases by +10' 44-45 Speed decreases by -10' 46-48 Pregnant with chaos baby (subtable VI)- gestation period: 1d100 weeks 49 Plagued by bad weather 50 Need to eat twice as much as normal 51-52 Insanity (see Player's Option: Spells and Magic for ideas) 53-54 Fast Healing +1 55-56 Slow Healing- only 1+con bonus hp/day; 2+con bonus with a long term care check or complete rest, 3+con bonus for both. 57 No longer need to sleep 58 No longer need to eat 59-60 Must eat (subtable VII) 61-62 Covets (subtable VII) 63-64 Hates (VII) 65-66 Hates random creature type (roll on Reincarnation table for type) 67-69 Suffer extra 1d6 hp/round from (VII) 70 Lose all language skills 71 Scry 1/day (per the spell) 72-74 -2 luck penalty to saves of random category 75-77 +2 luck bonus to saves of random category 78-80 Enormously fertile 81-83 Sterile 84-85 Grow 1d30", add 1d4 lbs/inch 86-87 Shrink 1d30", lose 4d4 lbs 88-89 Gain DR5/+1; if already has DR, it increases by +2 (no increase to the amount reduced) 90-91 Alcohol poisons subject (Fort DC16, initial and secondary damage 1d8 con) 92-93 Speak with Dead 1/day (as the spell) 94-95 Gain random medium magic item 96-97 Random magic item destroyed 98-100 Chaos Curse! Roll once per day on charts until chaos curse comes up again. 101-102 Switch two attributes at random 103 Grow feathers 104-105 Tongue becomes forked 106-107 Gain breath weapon (range is dex bonus x 5', roll on subtable VIII for type, damage is 1d6/point of con bonus plus 1d6; Ref half, DC10+half HD+con bonus) 108-109 Gain immunity to (VIII) 110-111 +5 to SR 112 Immune to phantasms 113 Immune to charms 114-115 Healing per day is increased by con bonus. 116-117 Switch sexual preference 118 Shed skin 1/month, grow 1d4", add 1d30 lbs. 119 Gain funny walk; speed reduced 10' (think Ministry of Funny Walks) 120-122 Stinky (-6 to hide and diplomacy checks) 123 Smells like (VII) 124-125 Become albino 126-128 Genitals enlarge to massive proportions (x1d4+6) 129-130 Easily critted (all threat ranges increased by one) 131-132 Horns grow 1d12"; if over 5" may be used to attack (1d4 damage, 1d6 if over 10") 133 Immune to webs 134-136 Gain alternate move type (IX) 137-138 Become an ooze with all type modifiers; int becomes - 139-140 Phase out of existence for 1d10 rounds every now and then (20%/day; occurs at random time) 141-142 Lose random chaos attribute 143-145 Delude into thinking you're a (X) 146-147 Hate (X) 148-149 Love (X) 150 Lose all ranks in a random skill you have ranks in 151 Lose random feat 152-153 Stalked by (VI) 154-156 Touch of Chaos 1/day- Will save, DC10+cha bonus+ half level or gain random chaos attribute 157-159 Chaos Curse (see 98-100) 160-162 Shiny (-4 to hide) 163-164 Gain +2 luck bonus on attack rolls 165-166 Gain +2 luck bonus on damage rolls 167-168 Grow moss 169-170 Nirrighan's Dismemberment 1/day 171-173 Become extremely frugal with money 174-176 Compelled to spend money 177 Gain a level 178 Lose a level 179-181 Can't turn down a challenge 182-184 Change name to (XI) 185-187 Voice gets really.... (XII) 188-189 Enlarge 1 size category, including all mods from MM 190 Weapon gains 3d6 Int (no other properties) and can communicate per dmg 191-192 Shrink 1 size category, including all mods from MM 193-194 Can't say own name 195-196 Frog-like tongue 197-198 Eyes turn bugeyed 199-200 Turn into a waterscope I'll get back to this later... it goes up to about 500, with something like 25 subtables... it's going to take a while for me to post it all, but you can cut and paste it together at leisure. Meanwhile, I have to get ready to run my game! :cool: [/QUOTE]
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