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<blockquote data-quote="Jfdlsjfd" data-source="post: 8446344" data-attributes="member: 42856"><p>Indeed, but were they insane so they sought chaos gift, or were they regular people that <em>became</em> insane because they were corrupted by chaos (and in their mind, they are not insane but visionary and enlightened)?</p><p></p><p>If you decide it's the former, then the "trade off" can be negative : the seeker will not think rationally in the first place. If you decide it's the latter, the more chaos gift you get, the more unhinged you are... So you can have some people starting by saying "OK, I can cast Enlarge Person, that's perfectly natural... Here is a ritual that can make me permanently Enlarged, that would be great... there is nothing problematic with it, well, the ritual require that I eat the heart of a chaotic creature, easy peasy.... (-2 WIS)" then "OMG, my villagers don't understand the benefits, but there is a group of bandits that will soon raze the village, our defenders <em>must</em> become stronger, let's all perform the ritual, after all, I can attest there is no drawback to it and I've been Enlarged for months now (-2 WIS)"... and at the end of the line, you have a group of villagers all Enlarged, super-strong, with scales on top of their skins and three eyes... all raving madmen.</p><p></p><p>It can work both ways, depending on the theme you want to put forward in your campaign. To me, having only insane people seeking chaos is problematic because insane people aren't responsible of what happen... They need more help than punishment, and there are very few insane people in the first place. Having a seductive chaos where NPCs can "rationally" start walking the slippery slope saying "it's not dangerous" or "I'll overcome the danger" fuels my creativity better for designing villains.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8446344, member: 42856"] Indeed, but were they insane so they sought chaos gift, or were they regular people that [I]became[/I] insane because they were corrupted by chaos (and in their mind, they are not insane but visionary and enlightened)? If you decide it's the former, then the "trade off" can be negative : the seeker will not think rationally in the first place. If you decide it's the latter, the more chaos gift you get, the more unhinged you are... So you can have some people starting by saying "OK, I can cast Enlarge Person, that's perfectly natural... Here is a ritual that can make me permanently Enlarged, that would be great... there is nothing problematic with it, well, the ritual require that I eat the heart of a chaotic creature, easy peasy.... (-2 WIS)" then "OMG, my villagers don't understand the benefits, but there is a group of bandits that will soon raze the village, our defenders [I]must[/I] become stronger, let's all perform the ritual, after all, I can attest there is no drawback to it and I've been Enlarged for months now (-2 WIS)"... and at the end of the line, you have a group of villagers all Enlarged, super-strong, with scales on top of their skins and three eyes... all raving madmen. It can work both ways, depending on the theme you want to put forward in your campaign. To me, having only insane people seeking chaos is problematic because insane people aren't responsible of what happen... They need more help than punishment, and there are very few insane people in the first place. Having a seductive chaos where NPCs can "rationally" start walking the slippery slope saying "it's not dangerous" or "I'll overcome the danger" fuels my creativity better for designing villains. [/QUOTE]
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