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<blockquote data-quote="Lyxen" data-source="post: 8446440" data-attributes="member: 7032025"><p>5e: "<strong>Lawful neutral</strong> (LN) individuals act in accordance with <strong><u><span style="color: rgb(251, 160, 38)">law</span></u></strong>, tradition, or personal codes."</p><p></p><p>It's not equal, but laws are lawful, a mark of lawfulness.</p><p></p><p></p><p></p><p>3e: "Law implies honor, trustworthiness, obedience to authority, <u>and reliability</u>." A personal code makes someone predictable => Lawful.</p><p>3e: "Chaos implies freedom, adaptability, and flexibility." A personal code is not flexible and adaptable, and it negates even the individual's freedom, so it's clearly not chaotic.</p><p></p><p></p><p></p><p>Huh ? Did I say anything of the kind ?</p><p></p><p></p><p></p><p>Honestly, these are all very bizarre statements to me, but I strongly disagree with the last one. In particular:</p><ul> <li data-xf-list-type="ul">Law, in particular in the form of laws, social structure and authority can be used for good and evil, you can have just laws who protect people and ensure their happiness, or you can have unjust laws who favor the powerful and help them crush the downtrodden.</li> <li data-xf-list-type="ul">Chaos, in particular in the form of freedom and disorder can be used for both good and evil, you can free people from tyranny and oppression, or you can just use it for anarchy where the strongest thrive and make the weak suffer.</li> </ul><p></p><p></p><p>It can be, but it's not the only possibility.</p><p></p><p></p><p></p><p>Not necessarily once more, it can be to free a group from structures and oppression so that they regain their individual freedom and happiness.</p><p></p><p></p><p></p><p>Actually, I think that, like most people in the western world, I am extremely lawful. I very rarely break laws or social conventions, I am in line with the European view on freedom which is that it stops when it infringes on someone else's freedom, I like group activities like D&D, etc.</p><p></p><p>Which does not prevent me from playing extremely chaotic individuals in D&D, wanting to tear down social structure, actually, I've just created a bard for a new campaign which is exactly that way. But I also like Lawful neutral, they make great heroes and terrifying villains.</p><p></p><p></p><p></p><p>Yep, and the above just goes to show that it's not that easy, since there can be many opinions, for example you and I are not aligned. That being said, most people at our tables are aligned, and there is enough of a consensus that it's never a real problem to us in general.</p><p></p><p>That being said, some people at our tables really fail at playing well some alignments, it's a struggle for them as they don't really understand them.</p><p></p><p></p><p></p><p>On that we agree, first on the fact that when there are mechanics, it can be seen as a straightjacket or at least some control, second on the fact that the freedom to roleplay should be limited to not being a wangrod, and finally I think that in general the fewer mechanics, the better, which is something that overall 5e did well with.</p><p></p><p></p><p></p><p>100% agreement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lyxen, post: 8446440, member: 7032025"] 5e: "[B]Lawful neutral[/B] (LN) individuals act in accordance with [B][U][COLOR=rgb(251, 160, 38)]law[/COLOR][/U][/B], tradition, or personal codes." It's not equal, but laws are lawful, a mark of lawfulness. 3e: "Law implies honor, trustworthiness, obedience to authority, [U]and reliability[/U]." A personal code makes someone predictable => Lawful. 3e: "Chaos implies freedom, adaptability, and flexibility." A personal code is not flexible and adaptable, and it negates even the individual's freedom, so it's clearly not chaotic. Huh ? Did I say anything of the kind ? Honestly, these are all very bizarre statements to me, but I strongly disagree with the last one. In particular: [LIST] [*]Law, in particular in the form of laws, social structure and authority can be used for good and evil, you can have just laws who protect people and ensure their happiness, or you can have unjust laws who favor the powerful and help them crush the downtrodden. [*]Chaos, in particular in the form of freedom and disorder can be used for both good and evil, you can free people from tyranny and oppression, or you can just use it for anarchy where the strongest thrive and make the weak suffer. [/LIST] It can be, but it's not the only possibility. Not necessarily once more, it can be to free a group from structures and oppression so that they regain their individual freedom and happiness. Actually, I think that, like most people in the western world, I am extremely lawful. I very rarely break laws or social conventions, I am in line with the European view on freedom which is that it stops when it infringes on someone else's freedom, I like group activities like D&D, etc. Which does not prevent me from playing extremely chaotic individuals in D&D, wanting to tear down social structure, actually, I've just created a bard for a new campaign which is exactly that way. But I also like Lawful neutral, they make great heroes and terrifying villains. Yep, and the above just goes to show that it's not that easy, since there can be many opinions, for example you and I are not aligned. That being said, most people at our tables are aligned, and there is enough of a consensus that it's never a real problem to us in general. That being said, some people at our tables really fail at playing well some alignments, it's a struggle for them as they don't really understand them. On that we agree, first on the fact that when there are mechanics, it can be seen as a straightjacket or at least some control, second on the fact that the freedom to roleplay should be limited to not being a wangrod, and finally I think that in general the fewer mechanics, the better, which is something that overall 5e did well with. 100% agreement. :) [/QUOTE]
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