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<blockquote data-quote="Lyxen" data-source="post: 8446927" data-attributes="member: 7032025"><p>It's not a design error, the fact that it does not mean what you want it to mean shows that you are the one in error about this.</p><p></p><p></p><p></p><p>Once more, no one said that, just that laws are inherently lawful and that edicting and following them is a lawful trait.</p><p></p><p></p><p></p><p>No, this is just your personal interpretation, which is only partially supported by the game design, there are other factors which are just as important. For example, while AD&D says "Law generally supports the group as more important than the individual, while chaos promotes the individual over the group.", this comes <u>after</u> "That is, law dictates that order and organization is necessary and desirable, while chaos holds to the opposite view." It also says "his view of the cosmos holds that absolute freedom is necessary. Whether the individual exercising such freedom chooses to do good or evil is of no concern. After all, life itself is law and order, so death is a desirable end. Therefore, life can only be justified as a tool by which order is combatted, and in the end it too will pass into entropy."</p><p></p><p>So just as I agree that the literal laws do not equate Law, the game does not do the equations that you have above, it's an over simplistic view that leaves aside all the epic view of Law and Chaos that the game certainly defends.</p><p></p><p>The 3e definition of chaos is certainly not in line with yours "“Chaos” implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them." Nothing here about the individual vs. the group.</p><p></p><p>Whereas the 3e definition of Law is also clear: “Law” implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closemindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should."</p><p></p><p></p><p></p><p>Again, just your personal interpretation, repeating it again and again will not make it true in the face of all the description of Law and Chaos in D&D through the editions.</p><p></p><p></p><p></p><p>Again, just your interpretation. On the contrary, chaotic creatures, while not purely random (because that would be stupid), just follow their whims which can indeed make them impredictable.</p><p></p><p></p><p></p><p>Again, just a personal interpretation of yours.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8446927, member: 7032025"] It's not a design error, the fact that it does not mean what you want it to mean shows that you are the one in error about this. Once more, no one said that, just that laws are inherently lawful and that edicting and following them is a lawful trait. No, this is just your personal interpretation, which is only partially supported by the game design, there are other factors which are just as important. For example, while AD&D says "Law generally supports the group as more important than the individual, while chaos promotes the individual over the group.", this comes [U]after[/U] "That is, law dictates that order and organization is necessary and desirable, while chaos holds to the opposite view." It also says "his view of the cosmos holds that absolute freedom is necessary. Whether the individual exercising such freedom chooses to do good or evil is of no concern. After all, life itself is law and order, so death is a desirable end. Therefore, life can only be justified as a tool by which order is combatted, and in the end it too will pass into entropy." So just as I agree that the literal laws do not equate Law, the game does not do the equations that you have above, it's an over simplistic view that leaves aside all the epic view of Law and Chaos that the game certainly defends. The 3e definition of chaos is certainly not in line with yours "“Chaos” implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them." Nothing here about the individual vs. the group. Whereas the 3e definition of Law is also clear: “Law” implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closemindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should." Again, just your personal interpretation, repeating it again and again will not make it true in the face of all the description of Law and Chaos in D&D through the editions. Again, just your interpretation. On the contrary, chaotic creatures, while not purely random (because that would be stupid), just follow their whims which can indeed make them impredictable. Again, just a personal interpretation of yours. [/QUOTE]
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