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Chaos Magic - the review.
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<blockquote data-quote="bramadan" data-source="post: 25800" data-attributes="member: 1064"><p>Thanks for the comments guys. </p><p></p><p>It is true that I have not playtested Chaos Magic. My intention was to have it, together with Necromancy and Demonology form a backbone of the the magic system in my new campaign. However I got too scared by the potential balance issues, particularily long term - post level 12ones to give it a try. Now I am in a bit of a problem vis playtesting it because if I do I find it lacking I will have jeopardised the integrity of the setting and do not I will possibly miss on exactly what Ihave been looking for for a while. I will probably find some DM cop-out and will be sure to report when I do. </p><p></p><p>However I have playtested damage based systems before both house made ones of the net and my own and have so far always found them to be lacking for the reasons simmilar to ones in my review. Bare-bones point is if damage system o oits own does the trick why have mutations. If you have mutations what happends when at 12th level mutations become insignificant ?</p><p> </p><p>Vis the flavour text and "atmosphere" I find them as important in the gaming book as in the fiction because a) I have to read the bugger and b) if I am inspired reading it I am that much more likely to transfer the inspiration into the game. Game mechanic, if elegant, can take a backseat to the inspiration (that is what I like about Demonology - heavy DM controll, very elegant mechanic and lots of atmosphere).</p><p></p><p>As for the "distinct flavour for the typical fantasy niche" I was refering to giving game-mechanical flavour to already established niche. When I look at mythology and fantasy I find no lack of distict and immensly interesting concepts, traditions and beliefs "old tropes" that could be flashed out in game terms. Creating a brand new tradition (or borrowing one from Games Workshp if that is the case) inevitably has less "feel" for me but this is obviously subjective topic as well. Lets just say that I am realy looking forward to Constructs and Shamans as both of those tackle classical concepts. </p><p></p><p>As for the babe-at, I like it as much as the next guy when it is. well done. Most of "amazons" and some pictures in C.M. are exceptionaly sexy and thus very pleasing to look at. Gropping skeleton and gropping chaos creature are just (relatively) badly done art, offending even more through their misuse of female body. </p><p></p><p>However, now that Matthew have admitted to being repressed brit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I can ask him something I have had in mind for a while. Would you guys ever think of making "Encyclopaedia Arcane (or Divine): Sex Magic" (name can be made less explicit). The mythological/fantasy base exists, I have had the idea ever since I have been to the ruins of the enormous temple of Aphrodite in Corinth. If handled maturely it can be done without explicitness or profanities and yet with enough punch to be *very* attractive both visualy and in terms of what it adds to the game. </p><p>Sure you guys wuld make a splash and would be chewed over half the internet but it can be a double edged sword...</p></blockquote><p></p>
[QUOTE="bramadan, post: 25800, member: 1064"] Thanks for the comments guys. It is true that I have not playtested Chaos Magic. My intention was to have it, together with Necromancy and Demonology form a backbone of the the magic system in my new campaign. However I got too scared by the potential balance issues, particularily long term - post level 12ones to give it a try. Now I am in a bit of a problem vis playtesting it because if I do I find it lacking I will have jeopardised the integrity of the setting and do not I will possibly miss on exactly what Ihave been looking for for a while. I will probably find some DM cop-out and will be sure to report when I do. However I have playtested damage based systems before both house made ones of the net and my own and have so far always found them to be lacking for the reasons simmilar to ones in my review. Bare-bones point is if damage system o oits own does the trick why have mutations. If you have mutations what happends when at 12th level mutations become insignificant ? Vis the flavour text and "atmosphere" I find them as important in the gaming book as in the fiction because a) I have to read the bugger and b) if I am inspired reading it I am that much more likely to transfer the inspiration into the game. Game mechanic, if elegant, can take a backseat to the inspiration (that is what I like about Demonology - heavy DM controll, very elegant mechanic and lots of atmosphere). As for the "distinct flavour for the typical fantasy niche" I was refering to giving game-mechanical flavour to already established niche. When I look at mythology and fantasy I find no lack of distict and immensly interesting concepts, traditions and beliefs "old tropes" that could be flashed out in game terms. Creating a brand new tradition (or borrowing one from Games Workshp if that is the case) inevitably has less "feel" for me but this is obviously subjective topic as well. Lets just say that I am realy looking forward to Constructs and Shamans as both of those tackle classical concepts. As for the babe-at, I like it as much as the next guy when it is. well done. Most of "amazons" and some pictures in C.M. are exceptionaly sexy and thus very pleasing to look at. Gropping skeleton and gropping chaos creature are just (relatively) badly done art, offending even more through their misuse of female body. However, now that Matthew have admitted to being repressed brit :D I can ask him something I have had in mind for a while. Would you guys ever think of making "Encyclopaedia Arcane (or Divine): Sex Magic" (name can be made less explicit). The mythological/fantasy base exists, I have had the idea ever since I have been to the ruins of the enormous temple of Aphrodite in Corinth. If handled maturely it can be done without explicitness or profanities and yet with enough punch to be *very* attractive both visualy and in terms of what it adds to the game. Sure you guys wuld make a splash and would be chewed over half the internet but it can be a double edged sword... [/QUOTE]
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