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Chaos Magic - the review.
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<blockquote data-quote="drnuncheon" data-source="post: 25812" data-attributes="member: 96"><p>You're assuming that the mutations are there for balance. I notice that Mongoose_Matt didn't mention them when discussing the balance of Chaos Mages...</p><p></p><p>I will note that I personally don't think the effect of mutations are insignificant, even at 12th level. If you keep having to spend XP to back off from your mutations, you're not going to level s quickly as your friends. Plus, you've got all of those penalties to deal with - the paths are generally more negative than positive, wih the possible exception of the Shadows one - I notice that it increases your Charisma, making you a more powerful caster...I will wait on judgement until I've seen it in play, though.</p><p></p><p>Oddly, you talk about the system lacking flavor, when the Paths of Chaos are a large part of what gives it just that. When I read the final step of the Path of Stone, it not only creeped me out a bit, but also gave me some excellent ideas for legends and atmosphere in my gameworld.</p><p></p><p>I guess it's all down to different things inspiring different people.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 25812, member: 96"] You're assuming that the mutations are there for balance. I notice that Mongoose_Matt didn't mention them when discussing the balance of Chaos Mages... I will note that I personally don't think the effect of mutations are insignificant, even at 12th level. If you keep having to spend XP to back off from your mutations, you're not going to level s quickly as your friends. Plus, you've got all of those penalties to deal with - the paths are generally more negative than positive, wih the possible exception of the Shadows one - I notice that it increases your Charisma, making you a more powerful caster...I will wait on judgement until I've seen it in play, though. Oddly, you talk about the system lacking flavor, when the Paths of Chaos are a large part of what gives it just that. When I read the final step of the Path of Stone, it not only creeped me out a bit, but also gave me some excellent ideas for legends and atmosphere in my gameworld. I guess it's all down to different things inspiring different people. J [/QUOTE]
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