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Chaos Magic - the review.
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<blockquote data-quote="Kichwas" data-source="post: 26710" data-attributes="member: 891"><p>Flavor text has to cater to something.</p><p></p><p>Might as well choose the 'default DnD' approach for it unless doing something setting specific. That or skip the flavor text altogether.</p><p></p><p>In the standard DnD view necromancy does tend to get lumped in with the bad guys. It is after all classed as 'negative energy'.</p><p></p><p>The elf thing seems to hold in that regard as well.</p><p></p><p></p><p>Though this is not so in my own campaign world in regards to Elves. As for necromancy it holds sort of true but it's a bit more complex and extends to a lot of the more powerful healing magic being considered negative energy as well.</p><p></p><p>However if we did the flavor text to match my home world a lot of people buying the books would wonder what the heck is going on.</p><p></p><p>Doing it to the 'default DnD worldview' just makes it more likely to match for the larger body of people's gaming experiences.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 26710, member: 891"] Flavor text has to cater to something. Might as well choose the 'default DnD' approach for it unless doing something setting specific. That or skip the flavor text altogether. In the standard DnD view necromancy does tend to get lumped in with the bad guys. It is after all classed as 'negative energy'. The elf thing seems to hold in that regard as well. Though this is not so in my own campaign world in regards to Elves. As for necromancy it holds sort of true but it's a bit more complex and extends to a lot of the more powerful healing magic being considered negative energy as well. However if we did the flavor text to match my home world a lot of people buying the books would wonder what the heck is going on. Doing it to the 'default DnD worldview' just makes it more likely to match for the larger body of people's gaming experiences. [/QUOTE]
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