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Chaos running amuck
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<blockquote data-quote="utopia27" data-source="post: 3857960" data-attributes="member: 26707"><p><strong>decreasing potency...</strong></p><p></p><p></p><p></p><p>Eh - do a generational thing - potency of the chaos beasts and the changing mojo don't hold up well in the downstream copies. Second generation and later eventually recover to human form. Second generation has a +2(?) bonus on CHA checks. Third gen has a +5. Third generation and later can't spawn. That'll keep the total number of nasties up to a memorable horde, while still not obliterating the ecology of your campaign. You could even drive an interesting save-the-world scenario - chaos clerics are trying to summon/invoke a power that will strengthen the chaos critters over time, making the weaker, later generations resemble the originals....</p><p></p><p>BTW, I like this use of CHA checks, rather than will saves. I've gotta remember that one - both for self-concept, and for imposing reality on amorphous planes.</p><p></p><p></p><p></p><p>suicide is not painless. who says the resurrected body the next day won't continue to be afflicted? Maybe death will accelerate the process? Goodness knows killing off characters willy-nilly would NOT have been my first choice.</p><p></p><p></p><p></p><p>I haven't run into this before. It's an interesting encounter. You do end up with similar "epidemic" dynamics with lyanthropy and some undead though [c.f. 28 days].</p><p></p><p>i'm going to "steal this plot hook" for a campaign I'm running. You're right - its an exciting and memorable encounter. I started two of the characters on lycantrhopy (wererats... ugh) - but actually used that as a hook to get them involved with an NPC organization - and to keep them in among the NPC org for a few days. Rampant chaos just sounds.... exciting!</p></blockquote><p></p>
[QUOTE="utopia27, post: 3857960, member: 26707"] [b]decreasing potency...[/b] Eh - do a generational thing - potency of the chaos beasts and the changing mojo don't hold up well in the downstream copies. Second generation and later eventually recover to human form. Second generation has a +2(?) bonus on CHA checks. Third gen has a +5. Third generation and later can't spawn. That'll keep the total number of nasties up to a memorable horde, while still not obliterating the ecology of your campaign. You could even drive an interesting save-the-world scenario - chaos clerics are trying to summon/invoke a power that will strengthen the chaos critters over time, making the weaker, later generations resemble the originals.... BTW, I like this use of CHA checks, rather than will saves. I've gotta remember that one - both for self-concept, and for imposing reality on amorphous planes. suicide is not painless. who says the resurrected body the next day won't continue to be afflicted? Maybe death will accelerate the process? Goodness knows killing off characters willy-nilly would NOT have been my first choice. I haven't run into this before. It's an interesting encounter. You do end up with similar "epidemic" dynamics with lyanthropy and some undead though [c.f. 28 days]. i'm going to "steal this plot hook" for a campaign I'm running. You're right - its an exciting and memorable encounter. I started two of the characters on lycantrhopy (wererats... ugh) - but actually used that as a hook to get them involved with an NPC organization - and to keep them in among the NPC org for a few days. Rampant chaos just sounds.... exciting! [/QUOTE]
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