Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Chaos Scar, Pit of Delirium skill challenge question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abraxas" data-source="post: 6085142" data-attributes="member: 1266"><p>I would appreciate If anyone who has run the Chaos Scar Pit of Delirium adventure could help me. The opening skill challenge makes no sense to me.</p><p></p><p>I understand that it is there to provide clues for the players to find the source of the problems in the keep - but the way it is written is giving me a headache. They are required to get 4 successes before 3 failures, The adventure gives a list of a possible 6 skill checks that must be made and the order in which they are made. It then lists what information they players get when they succeed on a check. The problem is that the information they get doesn't really lead anywhere unless they make a second check of the same type, but when are these second checks supposed to be made?</p><p></p><p>For example: The first check is Arcana (DC:25) for which "The first successful check reveals powerful mind-affecting magic engulfing the keep."</p><p>Then it says "A second successful check allows the character to ascertain that the magic is strongest in and around the bailiff ’s tower."</p><p></p><p>However, the instructions in the adventure say the 2nd check the players make is a Streetwise (DC 17) check. Also - if a second Arcana check was made it out right gives away the location the characters need to go. All the suggested skill checks are like that, what am I missing here?</p></blockquote><p></p>
[QUOTE="Abraxas, post: 6085142, member: 1266"] I would appreciate If anyone who has run the Chaos Scar Pit of Delirium adventure could help me. The opening skill challenge makes no sense to me. I understand that it is there to provide clues for the players to find the source of the problems in the keep - but the way it is written is giving me a headache. They are required to get 4 successes before 3 failures, The adventure gives a list of a possible 6 skill checks that must be made and the order in which they are made. It then lists what information they players get when they succeed on a check. The problem is that the information they get doesn't really lead anywhere unless they make a second check of the same type, but when are these second checks supposed to be made? For example: The first check is Arcana (DC:25) for which "The first successful check reveals powerful mind-affecting magic engulfing the keep." Then it says "A second successful check allows the character to ascertain that the magic is strongest in and around the bailiff ’s tower." However, the instructions in the adventure say the 2nd check the players make is a Streetwise (DC 17) check. Also - if a second Arcana check was made it out right gives away the location the characters need to go. All the suggested skill checks are like that, what am I missing here? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chaos Scar, Pit of Delirium skill challenge question
Top