Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Chaos vs Order
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 957255" data-attributes="member: 7240"><p>Negative Zero asks</p><p></p><p></p><p></p><p>Well, there are two related questions here:</p><p>(a) what kind of world do you want to create?</p><p>(b) based on the mechanics of D&D regarding Law and Chaos, what must necessarily be true about the Law-Chaos dynamic in your world?</p><p></p><p>Of course, question (a) can be answered almost any way. However, there are a few obvious possibilities:</p><p>1. Order is the natural state in which the universe existed before time and chaos was somehow unleashed into the universe as a cancerous force eating away at it. (In this theory, chaos has a good analog with entropy -- time exists because we can measure the escalation of this thing: chaos/entropy which is unidirectional.)</p><p>2. Chaos is the natural state in which the universe existed before time and order was somehow imposed by a freak organization of matter within the chaos, creating some kind of order-bestowing entity/God. Gradually, order is overcoming chaos, beating it back even if it loses battles to chaos from time to time. </p><p>3. Nothingness is the natural state in which the universe existed before time but with the introduction of matter, two opposing forces came into existence: one which sought to order, consolidate and organize matter, the other seeking to disperse matter. </p><p>4. Chaos and Law are forces which have always existed since the beginning; the two are evenly matched and vie against eachother eternally.</p><p></p><p>I would argue that arguing that chaos is the mere absence of order is actually #2. Chaos, there, is not so much an active principle as it is the inherent state of things that have not been given purpose and form by law/order. </p><p></p><p>In response to (b), I would argue that option #2 in which chaos is not an active principle is problematic. As long as D&D recognizes "neutral" as a concept, neither evil nor chaos can simply be defined as an absence of good or law; the mere absence of such things, I would argue, is represented by neutrality. Thus, in my reading of the D&D game mechanics, chaos and evil must be active principles; so, throw away your Catholic theology (in which evil is the mere absence of good) -- as far as D&D is concerned, chaos and evil are active principles. </p><p></p><p>My theory of evil and chaos as active principles is also somewhat supported by the mechanics of detection spells. People can detect law, chaos, good and evil but they cannot detect neutrality. Furthermore, in the description of <em>detect chaos</em>, chaos is described as having a "strength" -- this cannot work for the absence of law/order concept. </p><p></p><p>If neutrality were a simple balance or synthesis of law and chaos, one would expect that neutral people would register in both a <em>detect law</em> and a <em>detect chaos</em> spell but instead, the neutral register with neither spell. This suggests to me that neutrality is the absence-defined thing, not chaos.</p></blockquote><p></p>
[QUOTE="fusangite, post: 957255, member: 7240"] Negative Zero asks Well, there are two related questions here: (a) what kind of world do you want to create? (b) based on the mechanics of D&D regarding Law and Chaos, what must necessarily be true about the Law-Chaos dynamic in your world? Of course, question (a) can be answered almost any way. However, there are a few obvious possibilities: 1. Order is the natural state in which the universe existed before time and chaos was somehow unleashed into the universe as a cancerous force eating away at it. (In this theory, chaos has a good analog with entropy -- time exists because we can measure the escalation of this thing: chaos/entropy which is unidirectional.) 2. Chaos is the natural state in which the universe existed before time and order was somehow imposed by a freak organization of matter within the chaos, creating some kind of order-bestowing entity/God. Gradually, order is overcoming chaos, beating it back even if it loses battles to chaos from time to time. 3. Nothingness is the natural state in which the universe existed before time but with the introduction of matter, two opposing forces came into existence: one which sought to order, consolidate and organize matter, the other seeking to disperse matter. 4. Chaos and Law are forces which have always existed since the beginning; the two are evenly matched and vie against eachother eternally. I would argue that arguing that chaos is the mere absence of order is actually #2. Chaos, there, is not so much an active principle as it is the inherent state of things that have not been given purpose and form by law/order. In response to (b), I would argue that option #2 in which chaos is not an active principle is problematic. As long as D&D recognizes "neutral" as a concept, neither evil nor chaos can simply be defined as an absence of good or law; the mere absence of such things, I would argue, is represented by neutrality. Thus, in my reading of the D&D game mechanics, chaos and evil must be active principles; so, throw away your Catholic theology (in which evil is the mere absence of good) -- as far as D&D is concerned, chaos and evil are active principles. My theory of evil and chaos as active principles is also somewhat supported by the mechanics of detection spells. People can detect law, chaos, good and evil but they cannot detect neutrality. Furthermore, in the description of [i]detect chaos[/i], chaos is described as having a "strength" -- this cannot work for the absence of law/order concept. If neutrality were a simple balance or synthesis of law and chaos, one would expect that neutral people would register in both a [i]detect law[/i] and a [i]detect chaos[/i] spell but instead, the neutral register with neither spell. This suggests to me that neutrality is the absence-defined thing, not chaos. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chaos vs Order
Top