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General Tabletop Discussion
*Pathfinder & Starfinder
Chaos with At-Will Cantrips, and Casting Discretion
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<blockquote data-quote="IceFractal" data-source="post: 4203185" data-attributes="member: 27704"><p>I agree that Wizards will be doing this stuff all the time - and I agree that that's awesome! It looks like Wizards will be the "fun" class - stealing the title from Warlocks, who seem more combat-focused now. </p><p></p><p>You know what was fun about being a Warlock? It was being able to throw invocations around <em>for no good reason</em>. It was the fact that gratuitously climbing up the sides of buildings or shattering garden ornaments or providing an eldritch light-show wasn't a "waste" of your powers, because those powers were unwasteable.</p><p></p><p>So heck yes, bring on the Cantrips! Those have actually been one of my favorite things I've seen from 4E so far.</p><p></p><p></p><p></p><p>As far as "baffling the town guard", this only happens if you make a world while ignoring what D&D is. D&D is not low magic, unless you make it low magic. D&D is not "standard medieval" unless you specifically change it to be that way. In the standard D&D setting, if such can be said to exist, not only do Wizards who can do this exist, but lots of other things can do similar stuff - fey creatures, wandering spirits ... a town that wants to survive will have guards who are savvy to the possibility of magic. </p><p></p><p>So sure, the Wizard makes noises and starts freaking people out - then a guard notices something funny is going on, and calls for the eldritch division, who has the skills to sniff out the cause of the disturbance and toss them out of town.</p><p></p><p>Maybe in a really small town, people are seriously fooled. That's fine, let the Wizard have his fun. He's a big fish in a small pond, and there are bigger ponds out there.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4203185, member: 27704"] I agree that Wizards will be doing this stuff all the time - and I agree that that's awesome! It looks like Wizards will be the "fun" class - stealing the title from Warlocks, who seem more combat-focused now. You know what was fun about being a Warlock? It was being able to throw invocations around [I]for no good reason[/I]. It was the fact that gratuitously climbing up the sides of buildings or shattering garden ornaments or providing an eldritch light-show wasn't a "waste" of your powers, because those powers were unwasteable. So heck yes, bring on the Cantrips! Those have actually been one of my favorite things I've seen from 4E so far. As far as "baffling the town guard", this only happens if you make a world while ignoring what D&D is. D&D is not low magic, unless you make it low magic. D&D is not "standard medieval" unless you specifically change it to be that way. In the standard D&D setting, if such can be said to exist, not only do Wizards who can do this exist, but lots of other things can do similar stuff - fey creatures, wandering spirits ... a town that wants to survive will have guards who are savvy to the possibility of magic. So sure, the Wizard makes noises and starts freaking people out - then a guard notices something funny is going on, and calls for the eldritch division, who has the skills to sniff out the cause of the disturbance and toss them out of town. Maybe in a really small town, people are seriously fooled. That's fine, let the Wizard have his fun. He's a big fish in a small pond, and there are bigger ponds out there. [/QUOTE]
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Chaos with At-Will Cantrips, and Casting Discretion
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