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Chaosium Putting The Band Back Together
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<blockquote data-quote="JeffB" data-source="post: 7672088" data-attributes="member: 518"><p>I meant what I said, though it may seem harsh.</p><p></p><p>Here, the softcover runs right about $70.00 then tax and/or shipping on top of it. That's expensive as hell for a softcover. Yes, big page count, but much white space/weird layout (big criticism at launch which got plenty of traction during the initial review phase). Yes it's easy on aging eyes, but the authors were throwing it around like a lame excuse everytime it was brought up. Combined, those two issues are not going to win them alot of sales except among the hardcore.</p><p></p><p>In addition, it's largely the MRQ2 System (which I owned and liked) BUT with a mass of added complex subsystems. MRQ2 was often criticized for being incomplete in one book, but with RQ6 they have gone to the opposite extreme. Thus the "essentials" version, which as I mentioned is great for a player but is woefully inadequate for a GM.</p><p></p><p>They have done a wonderful job of re-creating some of the "look" and "feel" of the golden days of RQ, but's it's similar to the lip service we saw with Greyhawk during 3.0. </p><p></p><p>The quality of the RQ6 supplements may well be good- I have not bothered with them, other than taking a peek at the GM pack, and the free adventures, which are definitely of high quality production.</p><p></p><p>IMO, at some point, RQ needs to get back to it's roots - A lethal, gritty, fast playing/easy running game that makes sense from a simulation standpoint- the things that drew so many players to it during it's heyday. That is if it wants to survive and enjoy a revival of it's fame. Every version post (Chaosium) RQ2, has expanded upon it's complexity and every version since Chaosium RQ2 has been far less successful. ESPECIALLY here in the states. Some would argue Glorantha is the missing link- maybe. I tend to agree. But, plenty of Non-Glorantha RQ fans are out there as well. Still, another "fantasy earth" implied setting is not going to draw many. Massive complexity combined with a lackluster implied setting is not the way to get people playing again. TDM has been given a chance, and AFAIC, they maybe be doing the game they want to play, and they may be cool guys, but overall RQ6 not much of an improvement over the Mongoose versions (again, the second edition of which, the principals at TDM wrote), is way more complex, and way more expensive. and I'd wager it's not the game the majority of RQ fans want to play. </p><p></p><p>I'd much rather see RQ back in the hands of the original company, & designers (if Steve would even bother).</p><p></p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7672088, member: 518"] I meant what I said, though it may seem harsh. Here, the softcover runs right about $70.00 then tax and/or shipping on top of it. That's expensive as hell for a softcover. Yes, big page count, but much white space/weird layout (big criticism at launch which got plenty of traction during the initial review phase). Yes it's easy on aging eyes, but the authors were throwing it around like a lame excuse everytime it was brought up. Combined, those two issues are not going to win them alot of sales except among the hardcore. In addition, it's largely the MRQ2 System (which I owned and liked) BUT with a mass of added complex subsystems. MRQ2 was often criticized for being incomplete in one book, but with RQ6 they have gone to the opposite extreme. Thus the "essentials" version, which as I mentioned is great for a player but is woefully inadequate for a GM. They have done a wonderful job of re-creating some of the "look" and "feel" of the golden days of RQ, but's it's similar to the lip service we saw with Greyhawk during 3.0. The quality of the RQ6 supplements may well be good- I have not bothered with them, other than taking a peek at the GM pack, and the free adventures, which are definitely of high quality production. IMO, at some point, RQ needs to get back to it's roots - A lethal, gritty, fast playing/easy running game that makes sense from a simulation standpoint- the things that drew so many players to it during it's heyday. That is if it wants to survive and enjoy a revival of it's fame. Every version post (Chaosium) RQ2, has expanded upon it's complexity and every version since Chaosium RQ2 has been far less successful. ESPECIALLY here in the states. Some would argue Glorantha is the missing link- maybe. I tend to agree. But, plenty of Non-Glorantha RQ fans are out there as well. Still, another "fantasy earth" implied setting is not going to draw many. Massive complexity combined with a lackluster implied setting is not the way to get people playing again. TDM has been given a chance, and AFAIC, they maybe be doing the game they want to play, and they may be cool guys, but overall RQ6 not much of an improvement over the Mongoose versions (again, the second edition of which, the principals at TDM wrote), is way more complex, and way more expensive. and I'd wager it's not the game the majority of RQ fans want to play. I'd much rather see RQ back in the hands of the original company, & designers (if Steve would even bother). YMMV. [/QUOTE]
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