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Chaosmancer Homebrew: The World of Arista
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<blockquote data-quote="Chaosmancer" data-source="post: 6734398" data-attributes="member: 6801228"><p>Kingdoms and their Structures</p><p></p><p></p><p>This area is incomplete, in my actual notes this is the last section. Some of the details are being created during play as my players explore and others have been pre-planned. This will also have a few entries with no details as they are placeholders in my current notes.</p><p></p><p></p><p>Human Kingdom of Toril</p><p></p><p>[sblock]Ruled by the Witch-King Thaddeus Cromwell, who was killed the night before the campaign begins by Goblin Assassins. Thaddeus' wife died during a Troll Hunt some years before. The Heir is Princess Evalynn Cromwell (15 years old) who was secretly touring the countryside to better understand the lives of the people. She was escorted by Lady Agatha Plumark (30 years old), Knight of the Realm. They were discovered in Gâle after it was sacked. Lady Agatha was seriously wounded (back injury sustained while fighitng left her Paraplegic). They just were returned to the Capitol after the First Siege of Bastmul through a Gate created with the assistance of an elven noble (player)</p><p></p><p>Churches are a major political power in the Kingdom. Many firstborn sons of nobility leave to join the clergy. Second and third sons join either the army or become scholars. These are of course ideals, and carousing and entertaining is still a large part of some of their lives.</p><p></p><p>Using a Fealty system, Lords owe fealty to king and most people who live upon the land owe fealty to the lord of that land.</p><p></p><p>There are 10 major noble houses:</p><p></p><p> Bancaph</p><p> Drainsler</p><p> Rothwin</p><p> Plumark: Closest to the Barrow Hills</p><p> Ranbrand</p><p> Bastmul: Neighbors to Silverhall, live Northeast in Fort Bastmul, currently under siege by portion of Goblin Army. Previous Lord Bastmul commited suicide during the siege, leaving his son Taman as Lord.</p><p> Rosenmount: Worshippers of the Goddess Loviatar, minor goddess of Pain and Suffering. Believe that only through experiencing pain can truth be known. More self-flagellation than large scale torture of innocents. </p><p> Marshson</p><p> Seariddle: Found near the “big Lake” which is largest body of water currently known. Lake caused by Glacial run-off</p><p> Silverhall: Ruled over Gâle, destroyed in the sacking of the city. Possible that an heir remains elsewhere.</p><p></p><p>Capitol City of Toril is Casoria</p><p></p><p>There is a forest in the kingdom known as the Deep Wood. It is a crossing point into a small section of the Feywild. Used to be home to a dryad. Now home to a Hag who has captured the dryad, who is a servant to the Princess of Thorns, and is using her Tree as a home.</p><p></p><p>Human Kingdom is home to mostly humans, but also Teiflings. Other races are welcome but rarely make a permanent home within the Kingdom.</p><p></p><p>Random places:</p><p></p><p>Village of Princeps, near Gale was ransacked.</p><p></p><p>Raul: Minor City also near gale, ransacked.[/sblock]</p><p></p><p>Dwarven Holy Land of Harth</p><p></p><p>[sblock]The Dwarven City of Harth is also the Dwarven Kingdom. Harth occupies an entire hollowed out mountain as well as some distance away in underground tunnels and mines.</p><p></p><p>The histories and legends of the Dwarves are known as the Archives. A massive underground system of tunnels where historians carve all details of dwarven life into stone. It is located near the burial chamber, where dwarven dead are sealed within the stone of the mountain.</p><p></p><p>The “King” of the Dwarves is known as the Lord Protector, he is in charge of the army and foreign policies. The Current Lord Protector is Erik Grimbeard. His wife is Lady Nora Grimbeard.</p><p></p><p>The “Queen” of the Dwarves is known as The High Judge, she is in charge of domestic policies and the police force. The current High Judge is Lian Truthringer. Her husband is Lord Ikar Truthringer.</p><p></p><p>The third major political group is the Council of Three, who are in charge of the Holy Smiths and the Traders. The Current Council is Durkin Strongarms (man), Tyr Rustclip (man), and Kel Silverrain (women).</p><p></p><p>Every dwarven man spends either two decades in the army or two decades in the clergy. Every women spends either two decades in the police or two decades in the clergy. This time is generally served consecutively and early in a dwarf's life so that they may pursue their true goals in relative peace afterwards.</p><p></p><p>Dwarves drink an alcohol they brew from funguses that grow underground. They do this because safe drinking water is hard to come by due to stagnation.</p><p></p><p>Time is measured in Harth by a giant clockwork machine, built by the Council smiths and some gnomish scholars centuries ago. Dwarves only did this because the elves insisted on tracking time so precisely and because the Dwarves figured it would help trade relations. In general Dwarves care little for the passage of time, there are no official dwarven holidays or religious ceremonies (their lives are worship in and of themselves after all). Most dwarves only celebrate important events within the clan: Births, marriages, deaths, ect. There is a major “Trade Festival” every year though, with every decade masters and artists showcasing their most recent masterpieces.</p><p></p><p>Current Dwarven Clans</p><p></p><p>Grimbeard: Current Lord Protector</p><p>Truthringer: Current High Judge</p><p>Strongarms: Current Council seat, famous for Smithing</p><p>Rustclip: Current Council seat, powerful merchant clan</p><p>Silverrain: Current Council seat, famous for intricate work and jewelry</p><p>Ravenway: live near peak of mountain</p><p>Dustson</p><p>Muckford: Mushroom farming and brewing</p><p>Darkpick: Mining family[/sblock]</p><p></p><p>Feylands</p><p></p><p>[sblock]The Elvish histories and legends are known as The Cycles, an oral and written tradition that is passed down from the old to the young.</p><p></p><p>Revis is the Capitol city of the Feylands, however it is sealed off to outsiders. The gate city which leads to Revis acts as the capitol for the purposes of meeting with the Queen for an audience.</p><p></p><p>King Riardon lives within Revis, fighting off the hordes from the Far Realms.</p><p></p><p>Queen Luaf lives in the gate city. She does have the Taint in a minor way, she has suckers instead of fingertips which she hides with gloves. She is also a few months pregnant.</p><p></p><p>Major elvish houses include</p><p></p><p>House Plarté – High Elf House</p><p>House Rurvaik-Wood Elf house</p><p>House Selu'taar: High Elf House which player belongs to. A high magic noble line, where the combination of dragon and elf is deemed more successful, commonly leading to the birth of Dragon Sorcerers within the family.</p><p></p><p>Gnomish Dean of the Academy is Alston “Onehsoe” Dimble Nyx Roondar Murnig</p><p></p><p>The Gnomish Family Medlew runs the Divine Dew Brewery, and makes the finest wines and brews in the world. Including the coveted Goldleaf vintage.</p><p></p><p>Border city: Vale, most common border passage between human kingdom and feylands[/sblock]</p><p></p><p>Dragonborn Republic</p><p></p><p>[sblock]Current city-states of the Republic (15 total)</p><p></p><p> Plath: Southernmost city, religious center and entrance to the Barrow Hills</p><p>Loch:</p><p>Scornridge: Built where an elder white dragon was killed, building made out of it's skull</p><p>Kailbre:</p><p>Gardenia: Hot springs provide enough warmth for farming, making this the agricultural center</p><p>Chal</p><p>Fretchwal[/sblock]</p><p></p><p>Orc Tribes</p><p></p><p>[sblock]The orcs ruled by a Grand Council of Chieftains, chieftains and council leader are elected and confirmed through ritualistic wrestling. The current Council Leader is Holg from the ShatterHammer tribe. He is aging, and is seen as a great leader, if a little too peaceful for the orc's taste.</p><p></p><p>Other Tribes include:</p><p></p><p>Rainridge tribe</p><p>Nawl tribe</p><p>Icefang tribe: Lives in the Whitetip mountains, arctic tribe. Chief Whitehide</p><p>Doomhowl tribe: Chief Kargras, tribe famous for working with wolves, player character belongs to tribe. Kargras works with a mated pair of alphas instead of just a single wolf</p><p></p><p>Player has a "dead" wife who was killed when he was captured by slavers. I decided she didn't actually die and was instead saved by Luthic and has become a prophet advocating change before the next great Goblin war destroys the Orcish people. Her name is Aisha. [/sblock]</p><p></p><p>Goblin Empire</p><p></p><p>[sblock]Goblin King is a Lich named King Snuff. He claims to be the Voice of Maglubiyet, but he takes orders from a coven of Aboleths which reside deep beneath his personal chambers, they are the ones who granted him lichdom.</p><p></p><p>The General of the Goblin army is General Ironfist, a hobgoblin with an iron golem arm.</p><p></p><p>The army is divided into different regiments, marked with their own badges and insignia. Some of these may become important[/sblock]</p><p></p><p>The groups below currently have nothing written down. I will fill in details at a later date. The last two I'm adding as of the Elemental Evil PDF. All the groups below will exist on the far side of the Goblin Empire, where there will be a desert and the ocean. I might also have an outpost below the feylands, back through ancient forests full of ruins from the glory days of the Elven Empire, and eventually emptying out into the coast where Yuan-ti settlers believe they have discovered uninhabitated lands.</p><p></p><p>Yuan-Ti Kingdom</p><p></p><p>[sblock]Due to the Yuan-Ti not being a player race, I will place notes on their culture here. At least temporarily.</p><p></p><p>The Yuan-Ti legends speak of a World Serpent, who twined throughout the planes. Then a cataclysm struck and the Serpent was sundered into many parts. The four greatest parts are Dendar, She who Devours Dreams, Apep, He who Devours Lands, Wadjeet, She who Devours Sickness, and The First Mother, She who Devours Herself. The Mother gave birth to three daughters, who in turn begetted the Lamias. Dendar settled in the Outer Planes, slipping in and out of reality to eat of the world and grow in strength, but Apep and Wadjeet needed more. They settled in the Prime Material plane, waiting and sleeping. Eventually, they were found by the Yuan-Ti people, who had been driven and cast adrift without a home for many centuries. The Yuan-Ti worshiped these Serpents, elevating Apep to a God of War and Kingship and Wadjeet to a Goddess of Water and Healing. In return the Yuan-Ti were honored, allowed to drink the blood of their gods which altered them and gave them the strength to defend their new lands. They also learned the desires of their gods and the fate of the world. Each of the Four Great Serpents was growing in power, devouring that which their progenitor had lost. Eventually, they would meet in an epic clash, devouring one another and being devoured in return to revive the Great World Serpent, destroying the world in the process.</p><p></p><p>The Yuan-Ti seek to aid their gods (after all, the destruction of the world will occur one way or another) and practice sacred rites of Devouring, where they consume lesser serpents, honored individuals, and great leaders. Once a season, and once on each holy day, volunteers submit their names to the temples hoping to be selected as a sacrifice. Once chosen they are prepared, killed, and then devoured by the community to spread their essence amongst the people, honoring and strengthening them. An unwilling sacrifice is never chosen, as it would taint the rapture and honor of the sacred ceremony. The Yuan-Ti who die without being chosen are sacrficed to the gods, returning all they have devoured during their life to their patron, generally Apep or Wadjeet.</p><p></p><p>Yuan-Ti society is divided into three tiers: The Thin-Bloods, the half-Bloods, and the Full-Bloods. Thin-Bloods are the lowest tier, having only received a small amount of the god’s blessing they remain looking as their ancestors did, similiar to long, thin humans, with only some of snake-like features such as vestigial scales, fangs or eyes. The Thin-Bloods are often sent out as envoys or colonists, since their loss is less damaging to the gods. Thin-Bloods often sacrifice lesser serpents, hoping to thicken the sacred blood within them, allowing their children to be born as Half-Bloods. The Half-Bloods have major snake features, but it varies greatly between the individual. Some have snake heads, others have snakes as arms, and others have snake tails instead of legs, resembling their cousins the Lamia. More than one unsuspecting Yuan-Ti has been devoured by a vicious Lamia, mistaking her for a Half-Blood female. The Leaders of the Yuan-Ti and most sacred people are the Full-Bloods, whose bodies are perfect and beautiful blends of snake and ancestor. As they contain the most bountiful sacrifice to the gods they are fiercely protected and rarely leave the cities to venture to the lands beyond.They also tend to sacrifice only Half-Bloods or Thin-Bloods of great worth.[/sblock]</p><p></p><p>Lamias</p><p></p><p>Goliath Herds</p><p></p><p>[sblock]Notes on Herds and important figures upcoming[/sblock]</p><p></p><p></p><p>Genasi City of Mahendrapvarta</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6734398, member: 6801228"] Kingdoms and their Structures This area is incomplete, in my actual notes this is the last section. Some of the details are being created during play as my players explore and others have been pre-planned. This will also have a few entries with no details as they are placeholders in my current notes. Human Kingdom of Toril [sblock]Ruled by the Witch-King Thaddeus Cromwell, who was killed the night before the campaign begins by Goblin Assassins. Thaddeus' wife died during a Troll Hunt some years before. The Heir is Princess Evalynn Cromwell (15 years old) who was secretly touring the countryside to better understand the lives of the people. She was escorted by Lady Agatha Plumark (30 years old), Knight of the Realm. They were discovered in Gâle after it was sacked. Lady Agatha was seriously wounded (back injury sustained while fighitng left her Paraplegic). They just were returned to the Capitol after the First Siege of Bastmul through a Gate created with the assistance of an elven noble (player) Churches are a major political power in the Kingdom. Many firstborn sons of nobility leave to join the clergy. Second and third sons join either the army or become scholars. These are of course ideals, and carousing and entertaining is still a large part of some of their lives. Using a Fealty system, Lords owe fealty to king and most people who live upon the land owe fealty to the lord of that land. There are 10 major noble houses: Bancaph Drainsler Rothwin Plumark: Closest to the Barrow Hills Ranbrand Bastmul: Neighbors to Silverhall, live Northeast in Fort Bastmul, currently under siege by portion of Goblin Army. Previous Lord Bastmul commited suicide during the siege, leaving his son Taman as Lord. Rosenmount: Worshippers of the Goddess Loviatar, minor goddess of Pain and Suffering. Believe that only through experiencing pain can truth be known. More self-flagellation than large scale torture of innocents. Marshson Seariddle: Found near the “big Lake” which is largest body of water currently known. Lake caused by Glacial run-off Silverhall: Ruled over Gâle, destroyed in the sacking of the city. Possible that an heir remains elsewhere. Capitol City of Toril is Casoria There is a forest in the kingdom known as the Deep Wood. It is a crossing point into a small section of the Feywild. Used to be home to a dryad. Now home to a Hag who has captured the dryad, who is a servant to the Princess of Thorns, and is using her Tree as a home. Human Kingdom is home to mostly humans, but also Teiflings. Other races are welcome but rarely make a permanent home within the Kingdom. Random places: Village of Princeps, near Gale was ransacked. Raul: Minor City also near gale, ransacked.[/sblock] Dwarven Holy Land of Harth [sblock]The Dwarven City of Harth is also the Dwarven Kingdom. Harth occupies an entire hollowed out mountain as well as some distance away in underground tunnels and mines. The histories and legends of the Dwarves are known as the Archives. A massive underground system of tunnels where historians carve all details of dwarven life into stone. It is located near the burial chamber, where dwarven dead are sealed within the stone of the mountain. The “King” of the Dwarves is known as the Lord Protector, he is in charge of the army and foreign policies. The Current Lord Protector is Erik Grimbeard. His wife is Lady Nora Grimbeard. The “Queen” of the Dwarves is known as The High Judge, she is in charge of domestic policies and the police force. The current High Judge is Lian Truthringer. Her husband is Lord Ikar Truthringer. The third major political group is the Council of Three, who are in charge of the Holy Smiths and the Traders. The Current Council is Durkin Strongarms (man), Tyr Rustclip (man), and Kel Silverrain (women). Every dwarven man spends either two decades in the army or two decades in the clergy. Every women spends either two decades in the police or two decades in the clergy. This time is generally served consecutively and early in a dwarf's life so that they may pursue their true goals in relative peace afterwards. Dwarves drink an alcohol they brew from funguses that grow underground. They do this because safe drinking water is hard to come by due to stagnation. Time is measured in Harth by a giant clockwork machine, built by the Council smiths and some gnomish scholars centuries ago. Dwarves only did this because the elves insisted on tracking time so precisely and because the Dwarves figured it would help trade relations. In general Dwarves care little for the passage of time, there are no official dwarven holidays or religious ceremonies (their lives are worship in and of themselves after all). Most dwarves only celebrate important events within the clan: Births, marriages, deaths, ect. There is a major “Trade Festival” every year though, with every decade masters and artists showcasing their most recent masterpieces. Current Dwarven Clans Grimbeard: Current Lord Protector Truthringer: Current High Judge Strongarms: Current Council seat, famous for Smithing Rustclip: Current Council seat, powerful merchant clan Silverrain: Current Council seat, famous for intricate work and jewelry Ravenway: live near peak of mountain Dustson Muckford: Mushroom farming and brewing Darkpick: Mining family[/sblock] Feylands [sblock]The Elvish histories and legends are known as The Cycles, an oral and written tradition that is passed down from the old to the young. Revis is the Capitol city of the Feylands, however it is sealed off to outsiders. The gate city which leads to Revis acts as the capitol for the purposes of meeting with the Queen for an audience. King Riardon lives within Revis, fighting off the hordes from the Far Realms. Queen Luaf lives in the gate city. She does have the Taint in a minor way, she has suckers instead of fingertips which she hides with gloves. She is also a few months pregnant. Major elvish houses include House Plarté – High Elf House House Rurvaik-Wood Elf house House Selu'taar: High Elf House which player belongs to. A high magic noble line, where the combination of dragon and elf is deemed more successful, commonly leading to the birth of Dragon Sorcerers within the family. Gnomish Dean of the Academy is Alston “Onehsoe” Dimble Nyx Roondar Murnig The Gnomish Family Medlew runs the Divine Dew Brewery, and makes the finest wines and brews in the world. Including the coveted Goldleaf vintage. Border city: Vale, most common border passage between human kingdom and feylands[/sblock] Dragonborn Republic [sblock]Current city-states of the Republic (15 total) Plath: Southernmost city, religious center and entrance to the Barrow Hills Loch: Scornridge: Built where an elder white dragon was killed, building made out of it's skull Kailbre: Gardenia: Hot springs provide enough warmth for farming, making this the agricultural center Chal Fretchwal[/sblock] Orc Tribes [sblock]The orcs ruled by a Grand Council of Chieftains, chieftains and council leader are elected and confirmed through ritualistic wrestling. The current Council Leader is Holg from the ShatterHammer tribe. He is aging, and is seen as a great leader, if a little too peaceful for the orc's taste. Other Tribes include: Rainridge tribe Nawl tribe Icefang tribe: Lives in the Whitetip mountains, arctic tribe. Chief Whitehide Doomhowl tribe: Chief Kargras, tribe famous for working with wolves, player character belongs to tribe. Kargras works with a mated pair of alphas instead of just a single wolf Player has a "dead" wife who was killed when he was captured by slavers. I decided she didn't actually die and was instead saved by Luthic and has become a prophet advocating change before the next great Goblin war destroys the Orcish people. Her name is Aisha. [/sblock] Goblin Empire [sblock]Goblin King is a Lich named King Snuff. He claims to be the Voice of Maglubiyet, but he takes orders from a coven of Aboleths which reside deep beneath his personal chambers, they are the ones who granted him lichdom. The General of the Goblin army is General Ironfist, a hobgoblin with an iron golem arm. The army is divided into different regiments, marked with their own badges and insignia. Some of these may become important[/sblock] The groups below currently have nothing written down. I will fill in details at a later date. The last two I'm adding as of the Elemental Evil PDF. All the groups below will exist on the far side of the Goblin Empire, where there will be a desert and the ocean. I might also have an outpost below the feylands, back through ancient forests full of ruins from the glory days of the Elven Empire, and eventually emptying out into the coast where Yuan-ti settlers believe they have discovered uninhabitated lands. Yuan-Ti Kingdom [sblock]Due to the Yuan-Ti not being a player race, I will place notes on their culture here. At least temporarily. The Yuan-Ti legends speak of a World Serpent, who twined throughout the planes. Then a cataclysm struck and the Serpent was sundered into many parts. The four greatest parts are Dendar, She who Devours Dreams, Apep, He who Devours Lands, Wadjeet, She who Devours Sickness, and The First Mother, She who Devours Herself. The Mother gave birth to three daughters, who in turn begetted the Lamias. Dendar settled in the Outer Planes, slipping in and out of reality to eat of the world and grow in strength, but Apep and Wadjeet needed more. They settled in the Prime Material plane, waiting and sleeping. Eventually, they were found by the Yuan-Ti people, who had been driven and cast adrift without a home for many centuries. The Yuan-Ti worshiped these Serpents, elevating Apep to a God of War and Kingship and Wadjeet to a Goddess of Water and Healing. In return the Yuan-Ti were honored, allowed to drink the blood of their gods which altered them and gave them the strength to defend their new lands. They also learned the desires of their gods and the fate of the world. Each of the Four Great Serpents was growing in power, devouring that which their progenitor had lost. Eventually, they would meet in an epic clash, devouring one another and being devoured in return to revive the Great World Serpent, destroying the world in the process. The Yuan-Ti seek to aid their gods (after all, the destruction of the world will occur one way or another) and practice sacred rites of Devouring, where they consume lesser serpents, honored individuals, and great leaders. Once a season, and once on each holy day, volunteers submit their names to the temples hoping to be selected as a sacrifice. Once chosen they are prepared, killed, and then devoured by the community to spread their essence amongst the people, honoring and strengthening them. An unwilling sacrifice is never chosen, as it would taint the rapture and honor of the sacred ceremony. The Yuan-Ti who die without being chosen are sacrficed to the gods, returning all they have devoured during their life to their patron, generally Apep or Wadjeet. Yuan-Ti society is divided into three tiers: The Thin-Bloods, the half-Bloods, and the Full-Bloods. Thin-Bloods are the lowest tier, having only received a small amount of the god’s blessing they remain looking as their ancestors did, similiar to long, thin humans, with only some of snake-like features such as vestigial scales, fangs or eyes. The Thin-Bloods are often sent out as envoys or colonists, since their loss is less damaging to the gods. Thin-Bloods often sacrifice lesser serpents, hoping to thicken the sacred blood within them, allowing their children to be born as Half-Bloods. The Half-Bloods have major snake features, but it varies greatly between the individual. Some have snake heads, others have snakes as arms, and others have snake tails instead of legs, resembling their cousins the Lamia. More than one unsuspecting Yuan-Ti has been devoured by a vicious Lamia, mistaking her for a Half-Blood female. The Leaders of the Yuan-Ti and most sacred people are the Full-Bloods, whose bodies are perfect and beautiful blends of snake and ancestor. As they contain the most bountiful sacrifice to the gods they are fiercely protected and rarely leave the cities to venture to the lands beyond.They also tend to sacrifice only Half-Bloods or Thin-Bloods of great worth.[/sblock] Lamias Goliath Herds [sblock]Notes on Herds and important figures upcoming[/sblock] Genasi City of Mahendrapvarta [/QUOTE]
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