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Chaosmatter Weapons - "The Will and the Weapon are One"
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<blockquote data-quote="Shayuri" data-source="post: 1144307" data-attributes="member: 4936"><p>Thanks for the input so far. I shall explain my motives a bit more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm thinking that the actual ceremonial Zerth blade would -indeed- have that kind of limitation. However, I am also thinking that there are other factors/factions/entities capable of working chaosmatter into semistable weaponable forms. Thus, I wanted a set of rules that described the process by which they work. Then individual GM's can set any availability requirements they wish to on a campaign-by-campaign basis. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thus, having a base cost for the procedure is important, I think, even if the GM rules that they are in effect priceless and only available by special means.</p><p></p><p>I hadn't considered having the weapons be able to actually change into different kinds of weapons. I'll consider that...though I admit right now I am leaning more towards "a sword is a sword is a sword" motif...that the malleability of the chaosmatter has its limits, in other words.</p><p></p><p>Though it IS an intriguing idea. </p><p></p><p>I'm also thinking that certain feats...perhaps Iron Will, or the special Anarch feat, might give bonuses on the Wisdom checks to control such a weapon's form/composition.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 1144307, member: 4936"] Thanks for the input so far. I shall explain my motives a bit more. :) I'm thinking that the actual ceremonial Zerth blade would -indeed- have that kind of limitation. However, I am also thinking that there are other factors/factions/entities capable of working chaosmatter into semistable weaponable forms. Thus, I wanted a set of rules that described the process by which they work. Then individual GM's can set any availability requirements they wish to on a campaign-by-campaign basis. :) Thus, having a base cost for the procedure is important, I think, even if the GM rules that they are in effect priceless and only available by special means. I hadn't considered having the weapons be able to actually change into different kinds of weapons. I'll consider that...though I admit right now I am leaning more towards "a sword is a sword is a sword" motif...that the malleability of the chaosmatter has its limits, in other words. Though it IS an intriguing idea. I'm also thinking that certain feats...perhaps Iron Will, or the special Anarch feat, might give bonuses on the Wisdom checks to control such a weapon's form/composition. Thoughts? [/QUOTE]
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