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<blockquote data-quote="Celebrim" data-source="post: 7365734" data-attributes="member: 4937"><p>Well, for one thing I don't particularly like the concept of "gods of strength" or "gods of magic". That smacks too closely to having a "god of fighters" and a "god of magic-users". </p><p></p><p>Right off the top of my head, the aforementioned Jord is the closest I have to a god of strength. But he's really the god of games, athleticism, rest, idle pursuits, self-improvement, enjoying life and singing lustfully but badly. If I was detailing a temple of Jord, that is, a gymnasium dedicated to Jord with his shrine in some prominent place. First, I'd take care to have both clergy and laity in the temple, where the laity was retired athletes or perhaps even gladiators. I'd have his Templars - the lay brothers that defend the place - be focused on things like grappling and athleticism. Even the laity that just sweeps the floors would be Brutes. And I'd make his clerics have domains like Strength and Competition, and probably multiclass a few of them with Brute or Fighter or Fanatic. If I had a Champion of Jord, I'd probably make sure they had the Body portfolio. Jord's clerics don't have a strict hierarchy, and aren't even necessarily 'in charge' of his temples. They are basically a meritocracy where each cleric's opinion is respected in the fields that they excel in, and clerics achieve respect by proving themselves in competition. The temple staff is essentially coaches and trainers (or though they wouldn't use the term 'life coaches'). The actual person running the temple might be a brute or a fighter, and he'll take the opinion of the cleric if the cleric seems like someone worth listening to. You go to Jord's temple, work out, have a beer, spend some time in the sauna, and that is worship. Along the way, you might tell your troubles to the grizzled, tough, one-eyed guy that still deadlifts more than anyone else in the place, and that guy might be a cleric of Jord.</p><p></p><p>If I was doing a temple for a more knowledge focused deity, say Nilet or Karophet or Celestian, then there would be lots of scholars and wizards among the laity, and I'd probably have some of the cleric multi-classed wizards. If you read my Champion write up, Champions with knowledge based portfolios can multi-class as wizards and get benefits for doing so. I'd have to get into how multi-classing works, but suffice to say you could have a Champion-Wizard that was mostly a spell-caster with a melee sideline. In practice, PC champions of such deities would probably have the color of being tasked with hunting down those that misuse knowledge for evil purpose (or in the case of Karophet hunting down knowledge so that it can be used for evil purpose). The clerics would have domains like Knowledge and Magic, and I'd try to stat them up with spells appropriate to their profession. Note that clerics in my game have a known spells list; they can't just use any clerical spell whatsoever, so this makes it easy to ensure NPCs at least are thematic in what they can and can't do.</p><p></p><p>The point being, not everyone serving a temple is necessarily a cleric and both cleric and champion are reasonably flexible classes.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7365734, member: 4937"] Well, for one thing I don't particularly like the concept of "gods of strength" or "gods of magic". That smacks too closely to having a "god of fighters" and a "god of magic-users". Right off the top of my head, the aforementioned Jord is the closest I have to a god of strength. But he's really the god of games, athleticism, rest, idle pursuits, self-improvement, enjoying life and singing lustfully but badly. If I was detailing a temple of Jord, that is, a gymnasium dedicated to Jord with his shrine in some prominent place. First, I'd take care to have both clergy and laity in the temple, where the laity was retired athletes or perhaps even gladiators. I'd have his Templars - the lay brothers that defend the place - be focused on things like grappling and athleticism. Even the laity that just sweeps the floors would be Brutes. And I'd make his clerics have domains like Strength and Competition, and probably multiclass a few of them with Brute or Fighter or Fanatic. If I had a Champion of Jord, I'd probably make sure they had the Body portfolio. Jord's clerics don't have a strict hierarchy, and aren't even necessarily 'in charge' of his temples. They are basically a meritocracy where each cleric's opinion is respected in the fields that they excel in, and clerics achieve respect by proving themselves in competition. The temple staff is essentially coaches and trainers (or though they wouldn't use the term 'life coaches'). The actual person running the temple might be a brute or a fighter, and he'll take the opinion of the cleric if the cleric seems like someone worth listening to. You go to Jord's temple, work out, have a beer, spend some time in the sauna, and that is worship. Along the way, you might tell your troubles to the grizzled, tough, one-eyed guy that still deadlifts more than anyone else in the place, and that guy might be a cleric of Jord. If I was doing a temple for a more knowledge focused deity, say Nilet or Karophet or Celestian, then there would be lots of scholars and wizards among the laity, and I'd probably have some of the cleric multi-classed wizards. If you read my Champion write up, Champions with knowledge based portfolios can multi-class as wizards and get benefits for doing so. I'd have to get into how multi-classing works, but suffice to say you could have a Champion-Wizard that was mostly a spell-caster with a melee sideline. In practice, PC champions of such deities would probably have the color of being tasked with hunting down those that misuse knowledge for evil purpose (or in the case of Karophet hunting down knowledge so that it can be used for evil purpose). The clerics would have domains like Knowledge and Magic, and I'd try to stat them up with spells appropriate to their profession. Note that clerics in my game have a known spells list; they can't just use any clerical spell whatsoever, so this makes it easy to ensure NPCs at least are thematic in what they can and can't do. The point being, not everyone serving a temple is necessarily a cleric and both cleric and champion are reasonably flexible classes. [/QUOTE]
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