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Chaotic Evil Party, Help!
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<blockquote data-quote="Herobizkit" data-source="post: 5232318" data-attributes="member: 36150"><p>Three words: Grand Theft Auto.</p><p></p><p>It's fun to be the bad guys. Let them crush their enemies, see their allies driven before them, and hear the lamentations of the womenfolk left behind...</p><p></p><p>Chaotic Evil folks can and will work together (just look at the Drow for one example). As such, they can go on any standard adventure you throw at them... but for completely different (and at time nonsensical) reasons. Good heroes still quest, help folks, find loot and kill the bad guys, so let 'em... </p><p></p><p>My favourite means of motivating PC's is to create an NPC 'rival group' that always seems to follow the PC's around. Always offer the PC's several options for quests. Each quest that they turn down is picked up by the rival group who gets the loot and the prestige and comes home to brag about it. If the PCs then choose to attack said group, the NPCs will have the goodies necessary to protect themselves. It helps when you make them 1-2 levels higher than the PCs, and design them as actual PC's.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5232318, member: 36150"] Three words: Grand Theft Auto. It's fun to be the bad guys. Let them crush their enemies, see their allies driven before them, and hear the lamentations of the womenfolk left behind... Chaotic Evil folks can and will work together (just look at the Drow for one example). As such, they can go on any standard adventure you throw at them... but for completely different (and at time nonsensical) reasons. Good heroes still quest, help folks, find loot and kill the bad guys, so let 'em... My favourite means of motivating PC's is to create an NPC 'rival group' that always seems to follow the PC's around. Always offer the PC's several options for quests. Each quest that they turn down is picked up by the rival group who gets the loot and the prestige and comes home to brag about it. If the PCs then choose to attack said group, the NPCs will have the goodies necessary to protect themselves. It helps when you make them 1-2 levels higher than the PCs, and design them as actual PC's. [/QUOTE]
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