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Chaotic Good Is The Most Popular Alignment!
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<blockquote data-quote="WaterRabbit" data-source="post: 7782628" data-attributes="member: 2445"><p>I have to agree with Morrus here. There is a lot white room discussion about CN, but from my observations, the players that pick it tend to be the most disruptive. They take it as a license to be douchebags. These are the players that steal from the party, get other party members killed, etc. When called on it they claim they were just playing their alignment. IRL (as opposed to the white room), there is generally no difference between CE and CN when played.</p><p></p><p>5e should have ditched the alignment system. For the most part in 5e it doesn't make much difference (mechanically) what alignment a player picks because almost no spells or items are tied to alignment -- at least to the extent in previous versions. Alignment might be useful for character creation to help a pick traits, ideals, bonds, flaws and then ignored afterward. </p><p></p><p>It is either used to justify punishing a player or used by a player to torture their group. It can lead to tedious in game discussion as well. Not a fan of it at all.</p><p></p><p>IMHO, the best way to deal with alignment is to simply ignore. Substituting the optional Honor/Sanity stats would be much more meaningful. Or the Taint stat from <em>Heroes of Horror</em>.</p><p></p><p>Back in AD&D days, we had a large group of players -- like 15. Our main fighting character was a LE fighter that had an intelligent, powerful LE aligned flail. We were fighting tons of undead and he was the powerhouse of the group. A character dies and has to roll up a new 1st level character. He chooses a paladin and as his first act detects evil on the fighter. The game then devolved into a 2 hour alignment discussion among the players. Eventually, we booted the paladin player because 1st level vs 7th level fighting hordes of mummies and because he wouldn't let it go. We chose survival as a group.</p><p></p><p>After playing many different RPGs since then, none of which have anything like alignment in them, it became clear to me that alignment just needs to be thrown in the ash heap of RPG history.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7782628, member: 2445"] I have to agree with Morrus here. There is a lot white room discussion about CN, but from my observations, the players that pick it tend to be the most disruptive. They take it as a license to be douchebags. These are the players that steal from the party, get other party members killed, etc. When called on it they claim they were just playing their alignment. IRL (as opposed to the white room), there is generally no difference between CE and CN when played. 5e should have ditched the alignment system. For the most part in 5e it doesn't make much difference (mechanically) what alignment a player picks because almost no spells or items are tied to alignment -- at least to the extent in previous versions. Alignment might be useful for character creation to help a pick traits, ideals, bonds, flaws and then ignored afterward. It is either used to justify punishing a player or used by a player to torture their group. It can lead to tedious in game discussion as well. Not a fan of it at all. IMHO, the best way to deal with alignment is to simply ignore. Substituting the optional Honor/Sanity stats would be much more meaningful. Or the Taint stat from [I]Heroes of Horror[/I]. Back in AD&D days, we had a large group of players -- like 15. Our main fighting character was a LE fighter that had an intelligent, powerful LE aligned flail. We were fighting tons of undead and he was the powerhouse of the group. A character dies and has to roll up a new 1st level character. He chooses a paladin and as his first act detects evil on the fighter. The game then devolved into a 2 hour alignment discussion among the players. Eventually, we booted the paladin player because 1st level vs 7th level fighting hordes of mummies and because he wouldn't let it go. We chose survival as a group. After playing many different RPGs since then, none of which have anything like alignment in them, it became clear to me that alignment just needs to be thrown in the ash heap of RPG history. [/QUOTE]
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