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Chaotic Good Is The Most Popular Alignment!
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<blockquote data-quote="Celebrim" data-source="post: 7782908" data-attributes="member: 4937"><p>Current American culture is heavily skewed to individualism. Since ~80% of players can only play themselves, this means most players will only play a character that is highly individualistic, which means in practice not only do they tend to pick CG/CN but as a DM I prefer that they do so, since most will find the precepts of being lawful baffling and won't be able to play the character. </p><p></p><p>In my experience, most CG characters tend to be in practice CN, while most CN characters tend to be in practice CE. CE is rarely played, but when it is played it is played as a gross caricature of the ideology, and for that matter LG tends to be played that way as well. In 30 years of gaming, I can't recall one PC choosing to play LE or NE except in a 'evil campaign'. However, while the vast majority of players choose "Good" of some sort, only a fraction of players actually play that way. The majority are good only in so far as it gives them some advantage, and will justify acting in an evil and ruthless manner whenever that gives them some perceived advantage. I've found that majority which play this way can be easily tempted to change alignment to evil if you suggest some minor reward for doing so instead of a penalty.</p><p></p><p>I've never really decided if this accurately reflects peoples morality, or whether it is the nature of it being a game that encourages a ruthlessness dog-eat-dog mentality in most people.</p><p></p><p>I really curious to see how this would vary by culture. When I was working as a research assistant, there was a grad student from Korea in the lab. One day at lunch I was talking with her, and she confessed to me that she was lonely and wanted to go back to Korea. She wanted her parents to pick out a good Korean boy for her to marry, and then return to the states. This struck me at the time as both incomprehensible to the average American, and the very essence of being "Lawful" in the D&D sense - you trust someone else's judgment concerning your own life more than you trust your own. To her this was a quite natural and logical arrangement, but almost every American I've described this to finds it unfathomable.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7782908, member: 4937"] Current American culture is heavily skewed to individualism. Since ~80% of players can only play themselves, this means most players will only play a character that is highly individualistic, which means in practice not only do they tend to pick CG/CN but as a DM I prefer that they do so, since most will find the precepts of being lawful baffling and won't be able to play the character. In my experience, most CG characters tend to be in practice CN, while most CN characters tend to be in practice CE. CE is rarely played, but when it is played it is played as a gross caricature of the ideology, and for that matter LG tends to be played that way as well. In 30 years of gaming, I can't recall one PC choosing to play LE or NE except in a 'evil campaign'. However, while the vast majority of players choose "Good" of some sort, only a fraction of players actually play that way. The majority are good only in so far as it gives them some advantage, and will justify acting in an evil and ruthless manner whenever that gives them some perceived advantage. I've found that majority which play this way can be easily tempted to change alignment to evil if you suggest some minor reward for doing so instead of a penalty. I've never really decided if this accurately reflects peoples morality, or whether it is the nature of it being a game that encourages a ruthlessness dog-eat-dog mentality in most people. I really curious to see how this would vary by culture. When I was working as a research assistant, there was a grad student from Korea in the lab. One day at lunch I was talking with her, and she confessed to me that she was lonely and wanted to go back to Korea. She wanted her parents to pick out a good Korean boy for her to marry, and then return to the states. This struck me at the time as both incomprehensible to the average American, and the very essence of being "Lawful" in the D&D sense - you trust someone else's judgment concerning your own life more than you trust your own. To her this was a quite natural and logical arrangement, but almost every American I've described this to finds it unfathomable. [/QUOTE]
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