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Chaotic Good Is The Most Popular Alignment!
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<blockquote data-quote="coolAlias" data-source="post: 7783019" data-attributes="member: 6998948"><p>It's not a matter of being allowed or not - every action has consequences, and in a world like D&D being killed for one's actions is always one of the possible consequences.</p><p></p><p>Even in the real world, the ultimate consequence for non-compliance with the law is death, though it doesn't usually escalate to that.</p><p></p><p>In the Abyss, whatever your immediate superior says IS the law, and death as a consequence is highly likely.</p><p></p><p>As for adventuring groups, how many characters have been killed in D&D history for stealing from the party? Definitely more than a few.</p><p></p><p>Death is an extreme example, and in my opinion even the most Chaotic of characters would not need such a strong deterrent to dissuade them from doing a lot of the whacky shenanigans they tend to get up to in D&D except for one small detail: usually the other players at the table do not have their characters react in a realistic fashion because to do so would mean the disruptive character would likely no longer be part of the group (one way or another), something which often means losing an actual player, too. Depending on the players' real-life relationships, that may not be an option, probably a big part of why CN is so hated.</p></blockquote><p></p>
[QUOTE="coolAlias, post: 7783019, member: 6998948"] It's not a matter of being allowed or not - every action has consequences, and in a world like D&D being killed for one's actions is always one of the possible consequences. Even in the real world, the ultimate consequence for non-compliance with the law is death, though it doesn't usually escalate to that. In the Abyss, whatever your immediate superior says IS the law, and death as a consequence is highly likely. As for adventuring groups, how many characters have been killed in D&D history for stealing from the party? Definitely more than a few. Death is an extreme example, and in my opinion even the most Chaotic of characters would not need such a strong deterrent to dissuade them from doing a lot of the whacky shenanigans they tend to get up to in D&D except for one small detail: usually the other players at the table do not have their characters react in a realistic fashion because to do so would mean the disruptive character would likely no longer be part of the group (one way or another), something which often means losing an actual player, too. Depending on the players' real-life relationships, that may not be an option, probably a big part of why CN is so hated. [/QUOTE]
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