Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Chaotic Good Is The Most Popular Alignment!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7783072" data-attributes="member: 6779196"><p>Um. Maybe I interpreted “abuses children on a regular basis to satisfy his appetites” differently than you meant it, but it read to me like you were implying some Gilles de Rais stuff, which I don’t think it’s controversial to say makes someone evil, regardless of what other good they might do. It’s certainly an egoistic act, whatever you meant to imply, and by my standards therefore an evil act. If he indeed commits evil acts on a regular basis, then yes, he’s evil, even if he has Good ideals.</p><p></p><p></p><p>Certainly not, but you said it was on a regular basis, and the way I interpreted it, it was not a small evil act. I see what you’re getting at, though. What’s the tipping point? Personally, I equate altruism to good and egoism to evil. This makes Good something someone must actively work to maintain and Evil easy to fall into - to remain Good, one must consistently work to help others at cost to one’s self. Fortunately, D&D characters tend to be presented with a lot of opportunities to do that, but if a character doesn’t regularly take such opportunities, they’re likely to fall to Neutral until they get back into the habit. On the other hand, causing harm to others for one’s own benefit will land you in Evil territory pretty quickly, and coming back from evil requires more than just doing some good acts for a while. I think that’s fitting, especially for the genre. It’s easy to be Evil, but Good is something you have to work at constantly.</p><p></p><p>Worth noting, while I don’t allow characters who hold evil ideals, I won’t take a character away from a player if their actions end up being more consistent with evil, as long as they maintain good or at least neutral ideals, and are willing to work to redeem themselves. A character seeking atonement for evil they’ve done is still a hero in my book, it’s only those who embrace evil who become villains.</p><p></p><p></p><p>That’s something you have to get used to making a call on if you want to DM a game where alignment is enforced. Personally, I employ sort of a utilitarian standard. The greater the total harm caused by an act, the more evil it is.</p><p></p><p></p><p>That’s fair. There is absolutely nothing wrong with disregarding Alignment, or just removing it from the game entirely. I personally enjoy it because I think it suits the genre well. But I can absolutely understand and respect those who prefer not to use or pay attention to alignment.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7783072, member: 6779196"] Um. Maybe I interpreted “abuses children on a regular basis to satisfy his appetites” differently than you meant it, but it read to me like you were implying some Gilles de Rais stuff, which I don’t think it’s controversial to say makes someone evil, regardless of what other good they might do. It’s certainly an egoistic act, whatever you meant to imply, and by my standards therefore an evil act. If he indeed commits evil acts on a regular basis, then yes, he’s evil, even if he has Good ideals. Certainly not, but you said it was on a regular basis, and the way I interpreted it, it was not a small evil act. I see what you’re getting at, though. What’s the tipping point? Personally, I equate altruism to good and egoism to evil. This makes Good something someone must actively work to maintain and Evil easy to fall into - to remain Good, one must consistently work to help others at cost to one’s self. Fortunately, D&D characters tend to be presented with a lot of opportunities to do that, but if a character doesn’t regularly take such opportunities, they’re likely to fall to Neutral until they get back into the habit. On the other hand, causing harm to others for one’s own benefit will land you in Evil territory pretty quickly, and coming back from evil requires more than just doing some good acts for a while. I think that’s fitting, especially for the genre. It’s easy to be Evil, but Good is something you have to work at constantly. Worth noting, while I don’t allow characters who hold evil ideals, I won’t take a character away from a player if their actions end up being more consistent with evil, as long as they maintain good or at least neutral ideals, and are willing to work to redeem themselves. A character seeking atonement for evil they’ve done is still a hero in my book, it’s only those who embrace evil who become villains. That’s something you have to get used to making a call on if you want to DM a game where alignment is enforced. Personally, I employ sort of a utilitarian standard. The greater the total harm caused by an act, the more evil it is. That’s fair. There is absolutely nothing wrong with disregarding Alignment, or just removing it from the game entirely. I personally enjoy it because I think it suits the genre well. But I can absolutely understand and respect those who prefer not to use or pay attention to alignment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chaotic Good Is The Most Popular Alignment!
Top