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Chaotic Good Is The Most Popular Alignment!
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7783209" data-attributes="member: 6873517"><p>My understanding of what military psychology has found is that for the most part soldiers don't really sacrifice themselves "for their country" but do for their buddies or small units, although larger concerns often are what get the soldiers into the smaller units in the first place. I'm sure there are counterexamples, but that's what the research suggests. In the case of the kamikaze, I also believe there was a substantial degree of "grooming" and deception going on, along with use of shame (a powerful motivator in Japanese society especially). The same things happen with other cases of essentially suicidal violence. </p><p></p><p>Certainly the calculus of what a life is worth in an environment of total war really changes one's views. If you think you're going to die anyway, you might decide to take as many with you as possible. However, even as late as World War II there are many, many examples of soldiers refusing to fight, often passively by not shooting. </p><p></p><p>Humanity is complicated. Fortunately, most of the faceless minions found in an RPG don't require such nuance.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7783209, member: 6873517"] My understanding of what military psychology has found is that for the most part soldiers don't really sacrifice themselves "for their country" but do for their buddies or small units, although larger concerns often are what get the soldiers into the smaller units in the first place. I'm sure there are counterexamples, but that's what the research suggests. In the case of the kamikaze, I also believe there was a substantial degree of "grooming" and deception going on, along with use of shame (a powerful motivator in Japanese society especially). The same things happen with other cases of essentially suicidal violence. Certainly the calculus of what a life is worth in an environment of total war really changes one's views. If you think you're going to die anyway, you might decide to take as many with you as possible. However, even as late as World War II there are many, many examples of soldiers refusing to fight, often passively by not shooting. Humanity is complicated. Fortunately, most of the faceless minions found in an RPG don't require such nuance. [/QUOTE]
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