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Chaotic Good Is The Most Popular Alignment!
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7783242" data-attributes="member: 6873517"><p>Real life is filled with examples like that and I've used the Frodo meeting Aragorn story more than once to illustrate the difference of "seems fairer but feels fouler". </p><p> </p><p> </p><p></p><p> </p><p>This is all very useful IRL, but one huge difference between RL and fantasy is that, at least in many (but not all) fantasy games, there are supernatural forces of Good, Evil, Law, Chaos, etc., and, indeed, many characters are servants of these very powers. </p><p></p><p>Even in a setting where there isn't a supernatural evil is often signaled by some kind of serious violation of personal integrity and total submission. So, for instance, in <a href="https://en.wikipedia.org/wiki/Mass_Effect%3A_Andromeda" target="_blank"><em>Mass Effect: Andromeda</em></a> (unfairly maligned IMO), the main adversary, the Kett, have goals that involve essentially a forced union of all other species with them, with the corresponding complete loss of identity. I think in D&D terms they're a good example of Lawful Evil. There's another adversary group, the Roekaar, that starts out as misguided whose methods go too far. Their primary motivation is fear of loss of identity after contacting aliens. However, things really get out of hand and they start going down the well-worn path that revolutionaries and resistance groups often have of fighting a dirty war. It's hard to say what their alignment is, exactly, but they're pushing towards Lawful Evil. Finally, the last set of adversaries, the various outcasts and pirates, are mostly motivated by selfishness and/or outright homicidal crazy. Many of them seem to qualify as Neutral or Chaotic Evil. </p><p></p><p>Where one can play with these ideas in a D&D context often lets Good metamorphose into Evil. For instance, a Lawful Good society can have the leader go bonkers, much as the Kingpriest of Istar did in Dragonlance. Indeed, <a href="https://en.wikipedia.org/wiki/Sauron" target="_blank">Sauron's</a> motivation to turn to serve Melkor in Tolkien's Legendarium comes primarily from an excessive love of order and keen results that Melkor seemed to accomplish.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7783242, member: 6873517"] Real life is filled with examples like that and I've used the Frodo meeting Aragorn story more than once to illustrate the difference of "seems fairer but feels fouler". This is all very useful IRL, but one huge difference between RL and fantasy is that, at least in many (but not all) fantasy games, there are supernatural forces of Good, Evil, Law, Chaos, etc., and, indeed, many characters are servants of these very powers. Even in a setting where there isn't a supernatural evil is often signaled by some kind of serious violation of personal integrity and total submission. So, for instance, in [URL="https://en.wikipedia.org/wiki/Mass_Effect%3A_Andromeda"][I]Mass Effect: Andromeda[/I][/URL] (unfairly maligned IMO), the main adversary, the Kett, have goals that involve essentially a forced union of all other species with them, with the corresponding complete loss of identity. I think in D&D terms they're a good example of Lawful Evil. There's another adversary group, the Roekaar, that starts out as misguided whose methods go too far. Their primary motivation is fear of loss of identity after contacting aliens. However, things really get out of hand and they start going down the well-worn path that revolutionaries and resistance groups often have of fighting a dirty war. It's hard to say what their alignment is, exactly, but they're pushing towards Lawful Evil. Finally, the last set of adversaries, the various outcasts and pirates, are mostly motivated by selfishness and/or outright homicidal crazy. Many of them seem to qualify as Neutral or Chaotic Evil. Where one can play with these ideas in a D&D context often lets Good metamorphose into Evil. For instance, a Lawful Good society can have the leader go bonkers, much as the Kingpriest of Istar did in Dragonlance. Indeed, [URL="https://en.wikipedia.org/wiki/Sauron"]Sauron's[/URL] motivation to turn to serve Melkor in Tolkien's Legendarium comes primarily from an excessive love of order and keen results that Melkor seemed to accomplish. [/QUOTE]
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