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Chaotic Neutral Alignment should be against the rules!!!
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<blockquote data-quote="Pielorinho" data-source="post: 230616" data-attributes="member: 259"><p>Find a copy of <strong>Steal This Book</strong>, by Abbie Hoffman, for a good view of a chaotic neutral personality. Read up on the Yippies, or on the French Situationists ("It is forbidden to forbid!" was one of their slogans).</p><p></p><p>Forbidding certain character-types is certainly within the DM's right; I do it myself all the time, because I'm interested in telling certain types of stories, and certain types of characters won't work with my campaign ideas. People that don't like the restriction are free to start their own damn game; the folks I play with generally appreciate having a focus to the campaign, and don't object.</p><p></p><p>Consider having a paladin-led group of enforcers in your world who find out about abusive PCs, track them down, and bring them to justice. Do this a few times, and hopefully the tweakers will stop tweaking out. These paladins should be pretty high-level and have a wizard who works with them, a wizard who can cast scry and teleport. Justice can be swift.</p><p></p><p>And never, never let someone (or require someone) to use their alignment as an excuse for their in-game behavior. Actions have consequences, and paladins who are dispensing justice could care less about the professed alignment of a criminal.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 230616, member: 259"] Find a copy of [b]Steal This Book[/b], by Abbie Hoffman, for a good view of a chaotic neutral personality. Read up on the Yippies, or on the French Situationists ("It is forbidden to forbid!" was one of their slogans). Forbidding certain character-types is certainly within the DM's right; I do it myself all the time, because I'm interested in telling certain types of stories, and certain types of characters won't work with my campaign ideas. People that don't like the restriction are free to start their own damn game; the folks I play with generally appreciate having a focus to the campaign, and don't object. Consider having a paladin-led group of enforcers in your world who find out about abusive PCs, track them down, and bring them to justice. Do this a few times, and hopefully the tweakers will stop tweaking out. These paladins should be pretty high-level and have a wizard who works with them, a wizard who can cast scry and teleport. Justice can be swift. And never, never let someone (or require someone) to use their alignment as an excuse for their in-game behavior. Actions have consequences, and paladins who are dispensing justice could care less about the professed alignment of a criminal. Daniel [/QUOTE]
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