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Chaotic Neutral Alignment should be against the rules!!!
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<blockquote data-quote="Alcamtar" data-source="post: 230862" data-attributes="member: 3842"><p>There's one thing a Chaotic Neutral can't do: be Lawful.</p><p></p><p>If he is Lawful even half the time, he is Neutral rather than Chaotic.</p><p></p><p>That means he won't keep promises, won't fulfill contracts, won't obey laws or rules, won't respect authority. He is going to get himself into trouble with governments, and is going to make enemies when he breaks contracts. He is going to develop a reputation for unreliability; people won't hire him, won't trust him, won't want to have dealings with him.</p><p></p><p>He will also put his own selfish interests above those of the group, and won't do things purely for the sake of the group. This is going to get him into trouble with his fellow adventurers. He's not a team player -- in fact he's not even cooperative. (Cooperative would be at least Neutral.)</p><p></p><p>If he were Good he would earn a few points for good intentions, and for the fact that at least his selfish interests are generally beneficial. But as a Neutral, he does evil as often as he does good. This makes his unreliability dangerous and highly undesirable.</p><p></p><p>Someone will of course argue that "he can do anything he wants, even do lawful or good acts." That is true, but he cannot do them habitually. If he does, his alignment changes accordingly; your actions determine your alignment, not the other way around. Alignment is descriptive, not prescriptive.</p><p></p><p>I will note however that unlike previous editions, 3E explicitly allows characters to do anything they want regardless of alignment. There is no penalty for alignment change, and the DMG even goes so far to say that a character who constantly changes alignment is really Neutral -- essentially unaligned. So unaligned characters can exist.</p><p></p><p>If you want to discourage non-aligned behavior, you could include more aligned magic: aligned magic weapons, items that can only be used by people of a certain alignment and damage all others, allies that refuse to deal with people of the wrong alignment (and have the ability to verify it).</p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="Alcamtar, post: 230862, member: 3842"] There's one thing a Chaotic Neutral can't do: be Lawful. If he is Lawful even half the time, he is Neutral rather than Chaotic. That means he won't keep promises, won't fulfill contracts, won't obey laws or rules, won't respect authority. He is going to get himself into trouble with governments, and is going to make enemies when he breaks contracts. He is going to develop a reputation for unreliability; people won't hire him, won't trust him, won't want to have dealings with him. He will also put his own selfish interests above those of the group, and won't do things purely for the sake of the group. This is going to get him into trouble with his fellow adventurers. He's not a team player -- in fact he's not even cooperative. (Cooperative would be at least Neutral.) If he were Good he would earn a few points for good intentions, and for the fact that at least his selfish interests are generally beneficial. But as a Neutral, he does evil as often as he does good. This makes his unreliability dangerous and highly undesirable. Someone will of course argue that "he can do anything he wants, even do lawful or good acts." That is true, but he cannot do them habitually. If he does, his alignment changes accordingly; your actions determine your alignment, not the other way around. Alignment is descriptive, not prescriptive. I will note however that unlike previous editions, 3E explicitly allows characters to do anything they want regardless of alignment. There is no penalty for alignment change, and the DMG even goes so far to say that a character who constantly changes alignment is really Neutral -- essentially unaligned. So unaligned characters can exist. If you want to discourage non-aligned behavior, you could include more aligned magic: aligned magic weapons, items that can only be used by people of a certain alignment and damage all others, allies that refuse to deal with people of the wrong alignment (and have the ability to verify it). Mike [/QUOTE]
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Chaotic Neutral Alignment should be against the rules!!!
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