Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Chaotic Neutral Alignment should be against the rules!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bauglir" data-source="post: 347987" data-attributes="member: 6982"><p>Wanted to respond to a couple of points in this thread:</p><p></p><p></p><p></p><p>IMO he will fulfill promises, but only those he makes himself. Chaos is about individualism, not untrustworthiness (although a lot of people play chaotic characters as untrustworthy)</p><p></p><p>I would even go as far as to say the CN character could be most trusted to keep his promises. A good character would break the promise rather than allow someone to be hurt or even killed needlessly, an evil character would break the promise if they had something to gain, and a lawful character would break the promise if it was superceded by some 'greater authority' (eg a lawful neutral monk would not honour the promise if doing so violated his own code of conduct). The CN character on the other hand belives in individuality above ALL things and as such he will honour his promise, freely and individually given above all other concerns.</p><p></p><p>The second point: "Is good and lawful alignment constrictive"</p><p></p><p>IMO yes.</p><p></p><p>There are certain things a good character WILL NOT DO, period (not wanting to get into an ends justify the means discussion). This doesn't mean that an evil person in the same situation would always do that thing. Take the blacksmith killing.. no good character could EVER do that and keep their alignment. On the other hand, should the evil character choose not to do it they wouldn't suddenly become good.. after all it's in their own interests not to have the guard hounding their every step, isn't it?</p><p>So while the good character has limited options, the evil character does more or less whatever they think they can gain from - they are unconstrained.</p><p></p><p>A similar balance is seen in Law/Chaos. A lawful character has a framework that defines their actions, be it a personal code of conduct or the law of the land.. A chaotic character believes in their own empowerment to weigh each situation and decide on a course of action. Should this course of action conform with some law then so be it, and if it doesn't, then that's ok too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For an example look at stealing. A 'law of the land' lawful character would never steal as it's directly contrary to their belief system. Does this mean that every chaotic character is a raving kleptomaniac? No.. the chaotic character WOULD resort to stealing, but only if they saw a reason to do so. They are unconstrained in their choice.</p><p></p><p>Edit: fixing some typos <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Bauglir, post: 347987, member: 6982"] Wanted to respond to a couple of points in this thread: IMO he will fulfill promises, but only those he makes himself. Chaos is about individualism, not untrustworthiness (although a lot of people play chaotic characters as untrustworthy) I would even go as far as to say the CN character could be most trusted to keep his promises. A good character would break the promise rather than allow someone to be hurt or even killed needlessly, an evil character would break the promise if they had something to gain, and a lawful character would break the promise if it was superceded by some 'greater authority' (eg a lawful neutral monk would not honour the promise if doing so violated his own code of conduct). The CN character on the other hand belives in individuality above ALL things and as such he will honour his promise, freely and individually given above all other concerns. The second point: "Is good and lawful alignment constrictive" IMO yes. There are certain things a good character WILL NOT DO, period (not wanting to get into an ends justify the means discussion). This doesn't mean that an evil person in the same situation would always do that thing. Take the blacksmith killing.. no good character could EVER do that and keep their alignment. On the other hand, should the evil character choose not to do it they wouldn't suddenly become good.. after all it's in their own interests not to have the guard hounding their every step, isn't it? So while the good character has limited options, the evil character does more or less whatever they think they can gain from - they are unconstrained. A similar balance is seen in Law/Chaos. A lawful character has a framework that defines their actions, be it a personal code of conduct or the law of the land.. A chaotic character believes in their own empowerment to weigh each situation and decide on a course of action. Should this course of action conform with some law then so be it, and if it doesn't, then that's ok too. :) For an example look at stealing. A 'law of the land' lawful character would never steal as it's directly contrary to their belief system. Does this mean that every chaotic character is a raving kleptomaniac? No.. the chaotic character WOULD resort to stealing, but only if they saw a reason to do so. They are unconstrained in their choice. Edit: fixing some typos :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chaotic Neutral Alignment should be against the rules!!!
Top