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<blockquote data-quote="Wyvern" data-source="post: 157406" data-attributes="member: 2374"><p>I just posted my first draft of Chapter 4: Character Design at <a href="http://www.msu.edu/~reesmatt/Cosmo3.rtf." target="_blank">www.msu.edu/~reesmatt/Cosmo3.rtf.</a>  Sorry it's taken me so long to get this done.  The last few weeks have been busy, and the next few will be even moreso.  The Equipment section isn't done yet, but I didn't want to put off posting what I've got any longer, lest you think I'd jumped ship.</p><p></p><p>Under the description of the Demolitions skill I make brief reference to rules for damage to different materials.  This is an optional variant rule I came up with a while back because I was dissatisfied with the official rules regarding damage to objects.  I think they're quite appropriate for inclusion in the Cosmonomicon, but the best place for them is in Chapter 2, which is your domain, BlackJaw.  So I'm posting them here for your approval.  I've also posted them at <a href="http://www.msu.edu/~reesmatt/damage.rtf" target="_blank">www.msu.edu/~reesmatt/damage.rtf</a> to make it easier for you to cut-and-paste them if you like them.</p><p></p><p><u>Damage to Objects: Variant Rule</u></p><p>Under official rules (PHB p. 135), objects take the same damage from energy attacks regardless of what material they are composed of: half damage from acid, fire, and lightning, one-quarter damage from cold, and full damage from sonic attacks.  As a more realistic, and slightly more complicated alternative, cross-reference the energy type and material on the table below to find out what fraction of the damage an object suffers.  In all cases, hardness is subtracted after the revised damage is calculated.</p><p></p><p>[code][COLOR=beige]</p><p>         Acid     Cold    Electricity    Fire     Sonic</p><p>Paper    Full     1/2         1/2        Double   Full</p><p>Rope     Full     1/2         1/2        Full     1/2</p><p>Glass    1/2      1/4         1/2        1/2      Double</p><p>Ice      1/2      None        1/2        Double   Full</p><p>Wood     Full     1/4         1/2        Full     Full</p><p>Stone    1/2      1/4         1/2        None     Full</p><p>Metal    1/2      1/4         1/2        1/2      Full</p><p>[/COLOR][/code]</p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 157406, member: 2374"] I just posted my first draft of Chapter 4: Character Design at [url]www.msu.edu/~reesmatt/Cosmo3.rtf.[/url] Sorry it's taken me so long to get this done. The last few weeks have been busy, and the next few will be even moreso. The Equipment section isn't done yet, but I didn't want to put off posting what I've got any longer, lest you think I'd jumped ship. Under the description of the Demolitions skill I make brief reference to rules for damage to different materials. This is an optional variant rule I came up with a while back because I was dissatisfied with the official rules regarding damage to objects. I think they're quite appropriate for inclusion in the Cosmonomicon, but the best place for them is in Chapter 2, which is your domain, BlackJaw. So I'm posting them here for your approval. I've also posted them at [url]www.msu.edu/~reesmatt/damage.rtf[/url] to make it easier for you to cut-and-paste them if you like them. [u]Damage to Objects: Variant Rule[/u] Under official rules (PHB p. 135), objects take the same damage from energy attacks regardless of what material they are composed of: half damage from acid, fire, and lightning, one-quarter damage from cold, and full damage from sonic attacks. As a more realistic, and slightly more complicated alternative, cross-reference the energy type and material on the table below to find out what fraction of the damage an object suffers. In all cases, hardness is subtracted after the revised damage is calculated. [code][COLOR=beige] Acid Cold Electricity Fire Sonic Paper Full 1/2 1/2 Double Full Rope Full 1/2 1/2 Full 1/2 Glass 1/2 1/4 1/2 1/2 Double Ice 1/2 None 1/2 Double Full Wood Full 1/4 1/2 Full Full Stone 1/2 1/4 1/2 None Full Metal 1/2 1/4 1/2 1/2 Full [/COLOR][/code] Wyvern [/QUOTE]
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