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Chapter 5, The B-Team [SPOILERS!]
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<blockquote data-quote="gideonpepys" data-source="post: 7401852" data-attributes="member: 79141"><p>I'm not sure how much this will help you, because the first element is a little bit late for you.</p><p></p><p>Early in my campaign my players tried to help the Family (and another faction unique to my campaign) take out Lorcan Kell. Because this was very much 'extra-judicial' the characters themselves could not be involved so we generated a group of hitmen and I moved the 'no-win, massacre' scenario forward a few adventures. The players liked their temporary NPCs but hadn't grown to care about them over a long time. Still, this had the effect of making them hate Kell even more, and also be rightly terrified of him. (I mention this only because, if you employ the next part of my suggestion, those elements might be absent.)</p><p></p><p>The bit that applies to you is this: when it came time for the 'ambush/slaughter' of team B, I timed the climax (Lorcan Kell's arrival) for the end of the session. (Actually, it was also our last session before our festive break, so I had Kell greet them with the anachronistic, "Merry Christmas".) They went away thinking team B was about to be slaughtered.</p><p></p><p>When we reconvened a few weeks later, having quickly summarised their situation (placing team B, Kell and his henchman on a battlemat) and allowed them to commiserate a bit, I asked them what 'team A' would have done if only their inside man, Dester Rathtine, or another mole, or turn-coat, had informed them of Kell's plan to avenge himself on the RHC by ambushing team B?</p><p></p><p>"We'd have used the ambush to set <em>him</em> up," one of them shot back immediately.</p><p></p><p>With that, I drew the surrounding buildings on to the map, placed Kell's retinue and carriage in the street, asked the players where they would like their Unit A characters to be hiding, and told them to roll initiative for them too. I added that Harkover Lee was somewhere close by, suppressing Kell's escape route with a dimension lock ritual.</p><p></p><p>The players were overjoyed.</p><p></p><p>"Happy New Year!" I said.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7401852, member: 79141"] I'm not sure how much this will help you, because the first element is a little bit late for you. Early in my campaign my players tried to help the Family (and another faction unique to my campaign) take out Lorcan Kell. Because this was very much 'extra-judicial' the characters themselves could not be involved so we generated a group of hitmen and I moved the 'no-win, massacre' scenario forward a few adventures. The players liked their temporary NPCs but hadn't grown to care about them over a long time. Still, this had the effect of making them hate Kell even more, and also be rightly terrified of him. (I mention this only because, if you employ the next part of my suggestion, those elements might be absent.) The bit that applies to you is this: when it came time for the 'ambush/slaughter' of team B, I timed the climax (Lorcan Kell's arrival) for the end of the session. (Actually, it was also our last session before our festive break, so I had Kell greet them with the anachronistic, "Merry Christmas".) They went away thinking team B was about to be slaughtered. When we reconvened a few weeks later, having quickly summarised their situation (placing team B, Kell and his henchman on a battlemat) and allowed them to commiserate a bit, I asked them what 'team A' would have done if only their inside man, Dester Rathtine, or another mole, or turn-coat, had informed them of Kell's plan to avenge himself on the RHC by ambushing team B? "We'd have used the ambush to set [I]him[/I] up," one of them shot back immediately. With that, I drew the surrounding buildings on to the map, placed Kell's retinue and carriage in the street, asked the players where they would like their Unit A characters to be hiding, and told them to roll initiative for them too. I added that Harkover Lee was somewhere close by, suppressing Kell's escape route with a dimension lock ritual. The players were overjoyed. "Happy New Year!" I said. [/QUOTE]
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