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Chapter Three of Lost Mines of Phandelver is Frustrating
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<blockquote data-quote="pukunui" data-source="post: 7149792" data-attributes="member: 54629"><p>That bothered me too. I call it the Dragon Age syndrome - like when you go to see the dwarves, and you're approached by people who want you to look for their lost pigs or convince the mages to let them study magic when you're supposed to be helping the dwarves choose a new king so they'll come help fight the invading army of horrible monsters on the surface (which, of course, very kindly waits while you traipse back and forth across the map undertaking all sorts of sidequests as if there was no time pressure at all ...).</p><p></p><p>My group picked up on the urgency of tracking Gundren down quickly, so they went into the forest and basically found the castle by scouting around and climbing trees until they spotted the clearing it's in.</p><p></p><p>They rescued Gundren but his map got burned. I ruled that he would need time to recover from his injuries, so the sidequests became things to do while they waited for Gundren to recover enough that he could lead them to the mine.</p><p></p><p>As an aside, I found the mine itself to be much too small ... The bad guy should've been able to find his way around to the forge well before the PCs get there ... so I just broke it up into sections and said there were numerous unmapped sections of tunnels connecting them all.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7149792, member: 54629"] That bothered me too. I call it the Dragon Age syndrome - like when you go to see the dwarves, and you're approached by people who want you to look for their lost pigs or convince the mages to let them study magic when you're supposed to be helping the dwarves choose a new king so they'll come help fight the invading army of horrible monsters on the surface (which, of course, very kindly waits while you traipse back and forth across the map undertaking all sorts of sidequests as if there was no time pressure at all ...). My group picked up on the urgency of tracking Gundren down quickly, so they went into the forest and basically found the castle by scouting around and climbing trees until they spotted the clearing it's in. They rescued Gundren but his map got burned. I ruled that he would need time to recover from his injuries, so the sidequests became things to do while they waited for Gundren to recover enough that he could lead them to the mine. As an aside, I found the mine itself to be much too small ... The bad guy should've been able to find his way around to the forge well before the PCs get there ... so I just broke it up into sections and said there were numerous unmapped sections of tunnels connecting them all. [/QUOTE]
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