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The Cosmonomicon
Chapter Two revised
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<blockquote data-quote="Wyvern" data-source="post: 430964" data-attributes="member: 2374"><p>Well, in my first draft of the character creation chapter I included a Speed Demon feat which I'd "borrowed" from the Pulp Heroes mini-game.  However, since all these other fancy maneuvers are being treated as stunts, I thought it best if "pushing it to the limit" was treated as a stunt also, for consistency's sake.  Why do you think it *should* be a feat?</p><p></p><p>So how often does a pilot have to make collision checks?  Every time they move from one square to another, or once per round?</p><p></p><p>Good idea.</p><p></p><p>Well, you have a point about running characters, but I'm not sure I agree that acceleration is more trouble than its worth for vessels.  I'll have to think about that and see if I can come up with a simple set of rules for it.  If nothing else, it could be included as an optional rule.</p><p></p><p>I see your point.</p><p></p><p>Good point.</p><p></p><p>Great idea.</p><p></p><p>I'll think about that and see what I can come up with next time I revise the environment chapter.  As far as collision damage goes, it's momentum that matters, not gravitational conditions.  (Of course, that means that a vessel's speed should affect collision damage, but that's probably more trouble than it's worth.)</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 430964, member: 2374"] Well, in my first draft of the character creation chapter I included a Speed Demon feat which I'd "borrowed" from the Pulp Heroes mini-game. However, since all these other fancy maneuvers are being treated as stunts, I thought it best if "pushing it to the limit" was treated as a stunt also, for consistency's sake. Why do you think it *should* be a feat? So how often does a pilot have to make collision checks? Every time they move from one square to another, or once per round? Good idea. Well, you have a point about running characters, but I'm not sure I agree that acceleration is more trouble than its worth for vessels. I'll have to think about that and see if I can come up with a simple set of rules for it. If nothing else, it could be included as an optional rule. I see your point. Good point. Great idea. I'll think about that and see what I can come up with next time I revise the environment chapter. As far as collision damage goes, it's momentum that matters, not gravitational conditions. (Of course, that means that a vessel's speed should affect collision damage, but that's probably more trouble than it's worth.) Wyvern [/QUOTE]
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