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<blockquote data-quote="Runestar" data-source="post: 4389495" data-attributes="member: 72317"><p>I am not saying that the DM should suddenly populate his entire campaign with 10-ft reach enemies. I am simply pointing out the limitations to the effectiveness of spring attack, because as pointed out, it is a one-trick pony which won't always work, and you will ideally want a back-up plan for when such scenarios pop up.</p><p></p><p>This tactic is far from flawless, and I feel it is better to go in knowing fully well what to expect, rather than thinking yourself invincible, only to start crapping in your pants when you discover that it is not necessarily as efficacious as you had earlier envisioned.</p><p></p><p>Plus, a lot of the monsters in the MM have some form of reach anyways. Nor do I think that knowing when/how to ready attacks is some sort of ultra-complicated tactic. Enemies should know what they are getting into by the 2nd-3rd attack and adjust their strategies accordingly. </p><p></p><p>Likewise, many monsters in the MM also tend to have superior str scores and are of larger size than you, which may restrict the effectiveness of a tripping build. This is the sort of thing you will want to iron out with your DM beforehand. I won't know what his game will entail, so the best I can do is to give as general an advice as I can and let him adjudicate it accordingly to best fit his game.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4389495, member: 72317"] I am not saying that the DM should suddenly populate his entire campaign with 10-ft reach enemies. I am simply pointing out the limitations to the effectiveness of spring attack, because as pointed out, it is a one-trick pony which won't always work, and you will ideally want a back-up plan for when such scenarios pop up. This tactic is far from flawless, and I feel it is better to go in knowing fully well what to expect, rather than thinking yourself invincible, only to start crapping in your pants when you discover that it is not necessarily as efficacious as you had earlier envisioned. Plus, a lot of the monsters in the MM have some form of reach anyways. Nor do I think that knowing when/how to ready attacks is some sort of ultra-complicated tactic. Enemies should know what they are getting into by the 2nd-3rd attack and adjust their strategies accordingly. Likewise, many monsters in the MM also tend to have superior str scores and are of larger size than you, which may restrict the effectiveness of a tripping build. This is the sort of thing you will want to iron out with your DM beforehand. I won't know what his game will entail, so the best I can do is to give as general an advice as I can and let him adjudicate it accordingly to best fit his game.:) [/QUOTE]
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