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Char Ops forums: Something I wish hadn't come over.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6704415" data-attributes="member: 6787650"><p>While I wouldn't use that exact insult, that is about the minimum length for a believably funny insult, especially if you have to deliver it well instead of just blurting it out, which is why I find the fluff so frustrating. It clocks in at something something between 5 and 7 seconds, and while I could live with that for Vicious Mockery ("he's spending the next few seconds delivering an insult so bad it makes blood pour out of the guard's ears"), doing it as a Cutting Words reaction while I'm also casting a spell <em>and</em> making an inspiring speech to another PC is... I just can't construct a narrative where that all makes sense simultaneously. Mechanically they're a reaction and a bonus action respectively, but the description and the mechanics don't match, so it makes me want to change the description.</p><p></p><p>At least this isn't hyperkinetic GURPS though. In GURPS, each combat round is <em>one second</em>, and the typical complicated fight is over before you can speak a sentence.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6704415, member: 6787650"] While I wouldn't use that exact insult, that is about the minimum length for a believably funny insult, especially if you have to deliver it well instead of just blurting it out, which is why I find the fluff so frustrating. It clocks in at something something between 5 and 7 seconds, and while I could live with that for Vicious Mockery ("he's spending the next few seconds delivering an insult so bad it makes blood pour out of the guard's ears"), doing it as a Cutting Words reaction while I'm also casting a spell [I]and[/I] making an inspiring speech to another PC is... I just can't construct a narrative where that all makes sense simultaneously. Mechanically they're a reaction and a bonus action respectively, but the description and the mechanics don't match, so it makes me want to change the description. At least this isn't hyperkinetic GURPS though. In GURPS, each combat round is [I]one second[/I], and the typical complicated fight is over before you can speak a sentence. [/QUOTE]
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