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Char Ops forums: Something I wish hadn't come over.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6704688" data-attributes="member: 6787650"><p>The scientist in me feels compelled to point out that if the DM also considered your character "useless", and if he were one of those DMs who likes to tweak his adventures to his party, it could have gotten easier simply by virtue of your character not being quite as useless as the DM thought it was.</p><p></p><p>I'm not saying that is what happened--after all, you were there and you have more data than I do on how the encounters were structured. I'm just saying that from what you've told us above, the reader cannot rule out the possibility and therefore cannot infer how useful an unobtrusive controller wizard actually is.</p><p></p><p><strong>BTW,</strong> I strongly disagree with your definition of "powergaming" as being focused on intra-party competition. I often refer to myself as a natural powergamer but I have not a lick of <em>that</em> competitive instinct in my body. I enjoy keeping other people alive, and I also enjoy beating challenges that should be lightyears out of my league, and I enjoy doing so while expending close to zero resources. I'd characterize powergaming as an instinctive awareness of tactical potential and an inclination towards maximizing that effectiveness even if that requires roleplaying rationalization. If you hate the fluff for paladin the paladin/warlock multiclass but you can rattle off three or four ways, off the top of your head, why it would be advantageous, and you're tempted to multiclass your paladin in spite of the fluff... you are probably a powergamer by my standards.</p><p></p><p>In short, there are multiple definitions of "powergaming" out there.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6704688, member: 6787650"] The scientist in me feels compelled to point out that if the DM also considered your character "useless", and if he were one of those DMs who likes to tweak his adventures to his party, it could have gotten easier simply by virtue of your character not being quite as useless as the DM thought it was. I'm not saying that is what happened--after all, you were there and you have more data than I do on how the encounters were structured. I'm just saying that from what you've told us above, the reader cannot rule out the possibility and therefore cannot infer how useful an unobtrusive controller wizard actually is. [B]BTW,[/B] I strongly disagree with your definition of "powergaming" as being focused on intra-party competition. I often refer to myself as a natural powergamer but I have not a lick of [I]that[/I] competitive instinct in my body. I enjoy keeping other people alive, and I also enjoy beating challenges that should be lightyears out of my league, and I enjoy doing so while expending close to zero resources. I'd characterize powergaming as an instinctive awareness of tactical potential and an inclination towards maximizing that effectiveness even if that requires roleplaying rationalization. If you hate the fluff for paladin the paladin/warlock multiclass but you can rattle off three or four ways, off the top of your head, why it would be advantageous, and you're tempted to multiclass your paladin in spite of the fluff... you are probably a powergamer by my standards. In short, there are multiple definitions of "powergaming" out there. [/QUOTE]
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